Paper/patches/server/0331-Don-t-load-Chunks-from-Hoppers-and-other-things.patch
Nassim Jahnke 72e87abc2d
Strip raytracing for EntityLiving#hasLineOfSight
Co-authored-by: Paul Sauve <paul@technove.co>
2023-09-10 12:28:03 +10:00

33 lines
1.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 3 Nov 2016 20:28:12 -0400
Subject: [PATCH] Don't load Chunks from Hoppers and other things
Hoppers call this to I guess "get the primary side" of a double sided chest.
If the double sided chest crosses chunk lines, it causes the chunk to load.
This will end up causing sync chunk loads, which will unload with Chunk GC,
only to be reloaded again the next tick.
This of course is undesirable, so just return the loaded side as "primary"
and treat it as a single chest if the other sides are unloaded
diff --git a/src/main/java/net/minecraft/world/level/block/DoubleBlockCombiner.java b/src/main/java/net/minecraft/world/level/block/DoubleBlockCombiner.java
index ff2a7b08fe70adaecdaa508baadcfe40416519e0..6c334703c816d2a04f97006c5796c658f34a12a4 100644
--- a/src/main/java/net/minecraft/world/level/block/DoubleBlockCombiner.java
+++ b/src/main/java/net/minecraft/world/level/block/DoubleBlockCombiner.java
@@ -25,7 +25,12 @@ public class DoubleBlockCombiner {
return new DoubleBlockCombiner.NeighborCombineResult.Single<>(blockEntity);
} else {
BlockPos blockPos = pos.relative(function.apply(state));
- BlockState blockState = world.getBlockState(blockPos);
+ // Paper start
+ BlockState blockState = world.getBlockStateIfLoaded(blockPos);
+ if (blockState == null) {
+ return new DoubleBlockCombiner.NeighborCombineResult.Single<>(blockEntity);
+ }
+ // Paper end
if (blockState.is(state.getBlock())) {
DoubleBlockCombiner.BlockType blockType2 = typeMapper.apply(blockState);
if (blockType2 != DoubleBlockCombiner.BlockType.SINGLE && blockType != blockType2 && blockState.getValue(directionProperty) == state.getValue(directionProperty)) {