Paper/patches/server/0295-Prevent-sync-chunk-loads-when-villagers-try-to-find-.patch
Spottedleaf da9d110d5b Remove chunk save reattempt patch
This patch does not appear to be doing anything useful, and may
hide errors.

Currently, the save logic does not run through this path either
so it did not do anything.

Additionally, properly implement support for handling
RegionFileSizeException in Moonrise.
2024-11-28 18:27:59 -08:00

21 lines
1.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Callahan <mr.callahhh@gmail.com>
Date: Mon, 13 Jan 2020 23:47:28 -0600
Subject: [PATCH] Prevent sync chunk loads when villagers try to find beds
diff --git a/src/main/java/net/minecraft/world/entity/ai/behavior/SleepInBed.java b/src/main/java/net/minecraft/world/entity/ai/behavior/SleepInBed.java
index 6fe337e8d6db168ea181ed2597674f4829b03c47..e552ae6a7db765301a3d280dbf9348d9dc28b9c2 100644
--- a/src/main/java/net/minecraft/world/entity/ai/behavior/SleepInBed.java
+++ b/src/main/java/net/minecraft/world/entity/ai/behavior/SleepInBed.java
@@ -42,7 +42,8 @@ public class SleepInBed extends Behavior<LivingEntity> {
}
}
- BlockState blockState = world.getBlockState(globalPos.pos());
+ BlockState blockState = world.getBlockStateIfLoaded(globalPos.pos()); // Paper - Prevent sync chunk loads when villagers try to find beds
+ if (blockState == null) { return false; } // Paper - Prevent sync chunk loads when villagers try to find beds
return globalPos.pos().closerToCenterThan(entity.position(), 2.0) && blockState.is(BlockTags.BEDS) && !blockState.getValue(BedBlock.OCCUPIED);
}
}