Paper/patches/server/0298-Prevent-bees-loading-chunks-checking-hive-position.patch
Spottedleaf da9d110d5b Remove chunk save reattempt patch
This patch does not appear to be doing anything useful, and may
hide errors.

Currently, the save logic does not run through this path either
so it did not do anything.

Additionally, properly implement support for handling
RegionFileSizeException in Moonrise.
2024-11-28 18:27:59 -08:00

25 lines
1.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Sun, 5 Jan 2020 17:24:34 -0600
Subject: [PATCH] Prevent bees loading chunks checking hive position
diff --git a/src/main/java/net/minecraft/world/entity/animal/Bee.java b/src/main/java/net/minecraft/world/entity/animal/Bee.java
index b1a72ed404f4bc31f32dd771dd320b7c783c9651..310a2aa23365f9a8a8b7b6fa2323aed792f95adb 100644
--- a/src/main/java/net/minecraft/world/entity/animal/Bee.java
+++ b/src/main/java/net/minecraft/world/entity/animal/Bee.java
@@ -514,7 +514,12 @@ public class Bee extends Animal implements NeutralMob, FlyingAnimal {
@Nullable
BeehiveBlockEntity getBeehiveBlockEntity() {
- return this.hivePos == null ? null : (this.isTooFarAway(this.hivePos) ? null : (BeehiveBlockEntity) this.level().getBlockEntity(this.hivePos, BlockEntityType.BEEHIVE).orElse(null)); // CraftBukkit - decompile error
+ // Paper start - move over logic to accommodate isTooFarAway with chunk load check
+ if (this.hivePos != null && !this.isTooFarAway(this.hivePos) && this.level().getChunkIfLoadedImmediately(this.hivePos.getX() >> 4, this.hivePos.getZ() >> 4) != null) {
+ return (BeehiveBlockEntity) this.level().getBlockEntity(this.hivePos, BlockEntityType.BEEHIVE).orElse(null);
+ }
+ return null;
+ // Paper end
}
boolean isHiveValid() {