Paper/patches/server/0326-Do-not-allow-Vexes-to-load-chunks.patch
Spottedleaf da9d110d5b Remove chunk save reattempt patch
This patch does not appear to be doing anything useful, and may
hide errors.

Currently, the save logic does not run through this path either
so it did not do anything.

Additionally, properly implement support for handling
RegionFileSizeException in Moonrise.
2024-11-28 18:27:59 -08:00

23 lines
1.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: chickeneer <emcchickeneer@gmail.com>
Date: Tue, 17 Mar 2020 14:18:50 -0500
Subject: [PATCH] Do not allow Vexes to load chunks
diff --git a/src/main/java/net/minecraft/world/entity/monster/Vex.java b/src/main/java/net/minecraft/world/entity/monster/Vex.java
index 1a5a61f3c6587992acadc83d5dff97ae2fe53235..183a33b7d666d652b455baa7e8339e9c4a870a58 100644
--- a/src/main/java/net/minecraft/world/entity/monster/Vex.java
+++ b/src/main/java/net/minecraft/world/entity/monster/Vex.java
@@ -354,7 +354,10 @@ public class Vex extends Monster implements TraceableEntity {
for (int i = 0; i < 3; ++i) {
BlockPos blockposition1 = blockposition.offset(Vex.this.random.nextInt(15) - 7, Vex.this.random.nextInt(11) - 5, Vex.this.random.nextInt(15) - 7);
- if (Vex.this.level().isEmptyBlock(blockposition1)) {
+ // Paper start - Don't load chunks
+ final net.minecraft.world.level.block.state.BlockState blockState = Vex.this.level().getBlockStateIfLoaded(blockposition1);
+ if (blockState != null && blockState.isAir()) {
+ // Paper end - Don't load chunks
Vex.this.moveControl.setWantedPosition((double) blockposition1.getX() + 0.5D, (double) blockposition1.getY() + 0.5D, (double) blockposition1.getZ() + 0.5D, 0.25D);
if (Vex.this.getTarget() == null) {
Vex.this.getLookControl().setLookAt((double) blockposition1.getX() + 0.5D, (double) blockposition1.getY() + 0.5D, (double) blockposition1.getZ() + 0.5D, 180.0F, 20.0F);