Paper/patches/server/0390-Fix-SpawnChangeEvent-not-firing-for-all-use-cases.patch
Spottedleaf da9d110d5b Remove chunk save reattempt patch
This patch does not appear to be doing anything useful, and may
hide errors.

Currently, the save logic does not run through this path either
so it did not do anything.

Additionally, properly implement support for handling
RegionFileSizeException in Moonrise.
2024-11-28 18:27:59 -08:00

44 lines
2.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <blake.galbreath@gmail.com>
Date: Sat, 22 Aug 2020 23:36:21 +0200
Subject: [PATCH] Fix SpawnChangeEvent not firing for all use-cases
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 161b556e5c5f3719b5623e71876a2250abc7f391..9a6a9508673edcb2eda8b3e4802fd9502a7514d5 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -1705,7 +1705,9 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
float f1 = this.levelData.getSpawnAngle();
if (!blockposition1.equals(pos) || f1 != angle) {
+ org.bukkit.Location prevSpawnLoc = this.getWorld().getSpawnLocation(); // Paper - Call SpawnChangeEvent
this.levelData.setSpawn(pos, angle);
+ new org.bukkit.event.world.SpawnChangeEvent(this.getWorld(), prevSpawnLoc).callEvent(); // Paper - Call SpawnChangeEvent
this.getServer().getPlayerList().broadcastAll(new ClientboundSetDefaultSpawnPositionPacket(pos, angle));
}
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
index f3ebea4d228d53057e2480a59eda5774eba03bb4..2ad9c104c7a99882417f9662d657841636751223 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
@@ -242,12 +242,14 @@ public class CraftWorld extends CraftRegionAccessor implements World {
@Override
public boolean setSpawnLocation(int x, int y, int z, float angle) {
try {
- Location previousLocation = this.getSpawnLocation();
- this.world.levelData.setSpawn(new BlockPos(x, y, z), angle);
+ // Location previousLocation = this.getSpawnLocation(); // Paper - Call SpawnChangeEvent; moved to nms.ServerLevel
+ this.world.setDefaultSpawnPos(new BlockPos(x, y, z), angle); // Paper - use ServerLevel#setDefaultSpawnPos
+ // Paper start - Call SpawnChangeEvent; move to nms.ServerLevel
// Notify anyone who's listening.
- SpawnChangeEvent event = new SpawnChangeEvent(this, previousLocation);
- this.server.getPluginManager().callEvent(event);
+ // SpawnChangeEvent event = new SpawnChangeEvent(this, previousLocation);
+ // server.getPluginManager().callEvent(event);
+ // Paper end - Call SpawnChangeEvent
return true;
} catch (Exception e) {