Paper/patches/server/0411-Reset-Ender-Crystals-on-Dragon-Spawn.patch
Spottedleaf da9d110d5b Remove chunk save reattempt patch
This patch does not appear to be doing anything useful, and may
hide errors.

Currently, the save logic does not run through this path either
so it did not do anything.

Additionally, properly implement support for handling
RegionFileSizeException in Moonrise.
2024-11-28 18:27:59 -08:00

25 lines
1.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 1 Jun 2016 23:29:17 -0400
Subject: [PATCH] Reset Ender Crystals on Dragon Spawn
Crystals can end up in a bad state in certain conditions which causes
an exception on the expected number of crystals going negative.
This ensures the crystals/pillars are in expected state when the dragon spawns.
See #3522
diff --git a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
index a16229f5eaa9e8320751e4fd1faf016f796d3414..0f34a5ce0352f627099a719b78e530e5e572581a 100644
--- a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
+++ b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
@@ -475,6 +475,7 @@ public class EndDragonFight {
entityenderdragon.moveTo((double) this.origin.getX(), (double) (128 + this.origin.getY()), (double) this.origin.getZ(), this.level.random.nextFloat() * 360.0F, 0.0F);
this.level.addFreshEntity(entityenderdragon);
this.dragonUUID = entityenderdragon.getUUID();
+ this.resetSpikeCrystals(); // Paper - Reset ender crystals on dragon spawn
}
return entityenderdragon;