Paper/patches/server/0416-Fix-item-locations-dropped-from-campfires.patch
Spottedleaf da9d110d5b Remove chunk save reattempt patch
This patch does not appear to be doing anything useful, and may
hide errors.

Currently, the save logic does not run through this path either
so it did not do anything.

Additionally, properly implement support for handling
RegionFileSizeException in Moonrise.
2024-11-28 18:27:59 -08:00

29 lines
2.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Sat, 3 Oct 2020 20:32:25 -0500
Subject: [PATCH] Fix item locations dropped from campfires
Fixes #4259 by not flooring the blockposition among other weirdness
Vanilla Issue: MC-267622
diff --git a/src/main/java/net/minecraft/world/level/block/entity/CampfireBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/CampfireBlockEntity.java
index 0694b2a041c0012bbb7ab5c4c787c1e08db7757c..30035d534e144bf31f94073c57b0195be7e62772 100644
--- a/src/main/java/net/minecraft/world/level/block/entity/CampfireBlockEntity.java
+++ b/src/main/java/net/minecraft/world/level/block/entity/CampfireBlockEntity.java
@@ -85,7 +85,14 @@ public class CampfireBlockEntity extends BlockEntity implements Clearable {
result = blockCookEvent.getResult();
itemstack1 = CraftItemStack.asNMSCopy(result);
// CraftBukkit end
- Containers.dropItemStack(world, (double) pos.getX(), (double) pos.getY(), (double) pos.getZ(), itemstack1);
+ // Paper start - Fix item locations dropped from campfires
+ double deviation = 0.05F * RandomSource.GAUSSIAN_SPREAD_FACTOR;
+ while (!itemstack1.isEmpty()) {
+ net.minecraft.world.entity.item.ItemEntity droppedItem = new net.minecraft.world.entity.item.ItemEntity(world, pos.getX() + 0.5D, pos.getY() + 0.5D, pos.getZ() + 0.5D, itemstack1.split(world.random.nextInt(21) + 10));
+ droppedItem.setDeltaMovement(world.random.triangle(0.0D, deviation), world.random.triangle(0.2D, deviation), world.random.triangle(0.0D, deviation));
+ world.addFreshEntity(droppedItem);
+ }
+ // Paper end - Fix item locations dropped from campfires
blockEntity.items.set(i, ItemStack.EMPTY);
world.sendBlockUpdated(pos, state, state, 3);
world.gameEvent((Holder) GameEvent.BLOCK_CHANGE, pos, GameEvent.Context.of(state));