Paper/patches/server/0417-Fix-bell-block-entity-memory-leak.patch
Spottedleaf da9d110d5b Remove chunk save reattempt patch
This patch does not appear to be doing anything useful, and may
hide errors.

Currently, the save logic does not run through this path either
so it did not do anything.

Additionally, properly implement support for handling
RegionFileSizeException in Moonrise.
2024-11-28 18:27:59 -08:00

40 lines
1.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: giacomo <32515303+giacomozama@users.noreply.github.com>
Date: Sat, 10 Oct 2020 12:15:33 +0200
Subject: [PATCH] Fix bell block entity memory leak
BellBlockEntity has a list of entities (entitiesAtRing) that was not being cleared at the right time, causing leaks whenever a bell would be rung near a crowd of entities.
diff --git a/src/main/java/net/minecraft/world/level/block/entity/BellBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/BellBlockEntity.java
index e1adfd10a2f67687b7123d20d31eb7d059a3e1e3..86dac3f82da065bf79d94da9df192f51ce4665e2 100644
--- a/src/main/java/net/minecraft/world/level/block/entity/BellBlockEntity.java
+++ b/src/main/java/net/minecraft/world/level/block/entity/BellBlockEntity.java
@@ -63,6 +63,11 @@ public class BellBlockEntity extends BlockEntity {
if (blockEntity.ticks >= 50) {
blockEntity.shaking = false;
+ // Paper start - Fix bell block entity memory leak
+ if (!blockEntity.resonating) {
+ blockEntity.nearbyEntities.clear();
+ }
+ // Paper end - Fix bell block entity memory leak
blockEntity.ticks = 0;
}
@@ -76,6 +81,7 @@ public class BellBlockEntity extends BlockEntity {
++blockEntity.resonationTicks;
} else {
bellEffect.run(world, pos, blockEntity.nearbyEntities);
+ blockEntity.nearbyEntities.clear(); // Paper - Fix bell block entity memory leak
blockEntity.resonating = false;
}
}
@@ -125,6 +131,7 @@ public class BellBlockEntity extends BlockEntity {
}
}
+ this.nearbyEntities.removeIf(e -> !e.isAlive()); // Paper - Fix bell block entity memory leak
}
private static boolean areRaidersNearby(BlockPos pos, List<LivingEntity> hearingEntities) {