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da9d110d5b
This patch does not appear to be doing anything useful, and may hide errors. Currently, the save logic does not run through this path either so it did not do anything. Additionally, properly implement support for handling RegionFileSizeException in Moonrise.
27 lines
1.8 KiB
Diff
27 lines
1.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Newwind <support@newwindserver.com>
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Date: Thu, 25 Jul 2024 13:00:37 +0200
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Subject: [PATCH] Make interaction leniency distance configurable
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The server validates incoming interaction packets by ensuring the player
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sending them is inside their interaction range. For this, the server adds
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a magic value, by default 1.0, to the original interaction range to
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account for latency issues.
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This value however may be too low in high latency environments.
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The patch exposes a new configuration option to configure said value.
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index c93aa97abd46b3ad87e284feac51487ed50b9f5a..bb3d444f7bf2b20a557cd39997f9943c90763432 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -2723,7 +2723,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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AABB axisalignedbb = entity.getBoundingBox();
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- if (this.player.canInteractWithEntity(axisalignedbb, 3.0D)) {
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+ if (this.player.canInteractWithEntity(axisalignedbb, io.papermc.paper.configuration.GlobalConfiguration.get().misc.clientInteractionLeniencyDistance.or(3.0D))) { // Paper - configurable lenience value for interact range
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packet.dispatch(new ServerboundInteractPacket.Handler() {
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private void performInteraction(InteractionHand enumhand, ServerGamePacketListenerImpl.EntityInteraction playerconnection_a, PlayerInteractEntityEvent event) { // CraftBukkit
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ItemStack itemstack = ServerGamePacketListenerImpl.this.player.getItemInHand(enumhand);
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