Paper/patches/server/1001-Make-interaction-leniency-distance-configurable.patch
Spottedleaf da9d110d5b Remove chunk save reattempt patch
This patch does not appear to be doing anything useful, and may
hide errors.

Currently, the save logic does not run through this path either
so it did not do anything.

Additionally, properly implement support for handling
RegionFileSizeException in Moonrise.
2024-11-28 18:27:59 -08:00

27 lines
1.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Newwind <support@newwindserver.com>
Date: Thu, 25 Jul 2024 13:00:37 +0200
Subject: [PATCH] Make interaction leniency distance configurable
The server validates incoming interaction packets by ensuring the player
sending them is inside their interaction range. For this, the server adds
a magic value, by default 1.0, to the original interaction range to
account for latency issues.
This value however may be too low in high latency environments.
The patch exposes a new configuration option to configure said value.
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index c93aa97abd46b3ad87e284feac51487ed50b9f5a..bb3d444f7bf2b20a557cd39997f9943c90763432 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -2723,7 +2723,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
AABB axisalignedbb = entity.getBoundingBox();
- if (this.player.canInteractWithEntity(axisalignedbb, 3.0D)) {
+ if (this.player.canInteractWithEntity(axisalignedbb, io.papermc.paper.configuration.GlobalConfiguration.get().misc.clientInteractionLeniencyDistance.or(3.0D))) { // Paper - configurable lenience value for interact range
packet.dispatch(new ServerboundInteractPacket.Handler() {
private void performInteraction(InteractionHand enumhand, ServerGamePacketListenerImpl.EntityInteraction playerconnection_a, PlayerInteractEntityEvent event) { // CraftBukkit
ItemStack itemstack = ServerGamePacketListenerImpl.this.player.getItemInHand(enumhand);