Paper/patches/server/1041-Add-startup-flag-to-disable-gamerule-limits.patch
Nassim Jahnke 64828f3a60
Clean up thread pool usage (#11681)
Using an unbound LinkedBlockingQueue means you *have* to set core and max core thread pool size the same, as they will never go above the minimum pool size by just passing them through. So this fixes the async command executor pool to actually use 2 threads, and also cleans up other usage to be explicitly "fixed" thread pool sizes, and splits off one more in Minecraft's Util class
2024-11-29 17:07:35 +01:00

39 lines
3.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Fri, 25 Oct 2024 14:20:40 -0700
Subject: [PATCH] Add startup flag to disable gamerule limits
-DPaper.DisableGameRuleLimits=true will disable gamerule limits
diff --git a/src/main/java/net/minecraft/world/level/GameRules.java b/src/main/java/net/minecraft/world/level/GameRules.java
index 4ae47c2c5a6bcfbf932d000a80974463e2d3818d..7c363d59c6567cae8e6caf213be51804efa5a96d 100644
--- a/src/main/java/net/minecraft/world/level/GameRules.java
+++ b/src/main/java/net/minecraft/world/level/GameRules.java
@@ -36,6 +36,14 @@ import org.slf4j.Logger;
public class GameRules {
+ // Paper start - allow disabling gamerule limits
+ private static final boolean DISABLE_LIMITS = Boolean.getBoolean("paper.disableGameRuleLimits");
+
+ private static int limit(final int limit, final int unlimited) {
+ return DISABLE_LIMITS ? unlimited : limit;
+ }
+ // Paper end - allow disabling gamerule limits
+
public static final int DEFAULT_RANDOM_TICK_SPEED = 3;
static final Logger LOGGER = LogUtils.getLogger();
private static final Map<GameRules.Key<?>, GameRules.Type<?>> GAME_RULE_TYPES = Maps.newTreeMap(Comparator.comparing((gamerules_gamerulekey) -> {
@@ -120,9 +128,9 @@ public class GameRules {
public static final GameRules.Key<GameRules.BooleanValue> RULE_GLOBAL_SOUND_EVENTS = GameRules.register("globalSoundEvents", GameRules.Category.MISC, GameRules.BooleanValue.create(true));
public static final GameRules.Key<GameRules.BooleanValue> RULE_DO_VINES_SPREAD = GameRules.register("doVinesSpread", GameRules.Category.UPDATES, GameRules.BooleanValue.create(true));
public static final GameRules.Key<GameRules.BooleanValue> RULE_ENDER_PEARLS_VANISH_ON_DEATH = GameRules.register("enderPearlsVanishOnDeath", GameRules.Category.PLAYER, GameRules.BooleanValue.create(true));
- public static final GameRules.Key<GameRules.IntegerValue> RULE_MINECART_MAX_SPEED = GameRules.register("minecartMaxSpeed", GameRules.Category.MISC, GameRules.IntegerValue.create(8, 1, 1000, FeatureFlagSet.of(FeatureFlags.MINECART_IMPROVEMENTS), (minecraftserver, gamerules_gameruleint) -> {
+ public static final GameRules.Key<GameRules.IntegerValue> RULE_MINECART_MAX_SPEED = GameRules.register("minecartMaxSpeed", GameRules.Category.MISC, GameRules.IntegerValue.create(8, 1, limit(1000, Integer.MAX_VALUE), FeatureFlagSet.of(FeatureFlags.MINECART_IMPROVEMENTS), (minecraftserver, gamerules_gameruleint) -> { // Paper - allow disabling gamerule limits
}));
- public static final GameRules.Key<GameRules.IntegerValue> RULE_SPAWN_CHUNK_RADIUS = GameRules.register("spawnChunkRadius", GameRules.Category.MISC, GameRules.IntegerValue.create(2, 0, 32, FeatureFlagSet.of(), (minecraftserver, gamerules_gameruleint) -> {
+ public static final GameRules.Key<GameRules.IntegerValue> RULE_SPAWN_CHUNK_RADIUS = GameRules.register("spawnChunkRadius", GameRules.Category.MISC, GameRules.IntegerValue.create(2, 0, limit(32, Integer.MAX_VALUE), FeatureFlagSet.of(), (minecraftserver, gamerules_gameruleint) -> { // Paper - allow disabling gamerule limits
ServerLevel worldserver = minecraftserver; // CraftBukkit - per-world
worldserver.setDefaultSpawnPos(worldserver.getSharedSpawnPos(), worldserver.getSharedSpawnAngle());