Paper/Spigot-Server-Patches/0016-Allow-for-toggling-of-spawn-chunks.patch
jmp 1718f61bf8 Updated Upstream (CraftBukkit/Spigot)
Doesn't compile yet.

CraftBukkit Changes:
90d6905b Repackage NMS
69cf961d Repackage patches

Spigot Changes:
79d53c28 Repackage NMS
2021-03-18 18:03:22 +01:00

34 lines
1.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Thu, 3 Mar 2016 03:53:43 -0600
Subject: [PATCH] Allow for toggling of spawn chunks
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 2f0d582baf0eb2bb477944d0cb1369db6ca33956..89e76dd73811fd0f6f8c8e7e5af804d5a4bb5a75 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -118,4 +118,10 @@ public class PaperWorldConfig {
softDespawnDistance = softDespawnDistance*softDespawnDistance;
hardDespawnDistance = hardDespawnDistance*hardDespawnDistance;
}
+
+ public boolean keepSpawnInMemory;
+ private void keepSpawnInMemory() {
+ keepSpawnInMemory = getBoolean("keep-spawn-loaded", true);
+ log("Keep spawn chunk loaded: " + keepSpawnInMemory);
+ }
}
diff --git a/src/main/java/net/minecraft/world/level/World.java b/src/main/java/net/minecraft/world/level/World.java
index 1b03c69fa7ffeca4083470a179e18be828b0a957..62735e7908f86e31f7a89ce2071ddebe176c0385 100644
--- a/src/main/java/net/minecraft/world/level/World.java
+++ b/src/main/java/net/minecraft/world/level/World.java
@@ -217,6 +217,7 @@ public abstract class World implements GeneratorAccess, AutoCloseable {
});
// CraftBukkit end
timings = new co.aikar.timings.WorldTimingsHandler(this); // Paper - code below can generate new world and access timings
+ this.keepSpawnInMemory = this.paperConfig.keepSpawnInMemory; // Paper
this.entityLimiter = new org.spigotmc.TickLimiter(spigotConfig.entityMaxTickTime);
this.tileLimiter = new org.spigotmc.TickLimiter(spigotConfig.tileMaxTickTime);
}