mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-22 10:35:38 +01:00
44 lines
2.6 KiB
Diff
44 lines
2.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Lucavon <lucavonlp@gmail.com>
|
|
Date: Tue, 23 Jul 2019 20:29:20 -0500
|
|
Subject: [PATCH] Configurable projectile relative velocity
|
|
|
|
This patch adds an option "disable relative projectile velocity", which, when
|
|
enabled, will cause projectiles to ignore the shooter's current velocity,
|
|
like they did in Minecraft 1.8 and prior.
|
|
If a player is falling, for example, their shooting range will be drastically
|
|
reduced, as a downwards velocity is applied to the projectile. This prevents
|
|
players from saving themselves from falling off floating islands, for example,
|
|
as a thrown ender pearl will not make it back to the island, while it would
|
|
have in 1.8.
|
|
|
|
While this could easily be done with plugins, too, there are multiple problems:
|
|
P1) If multiple plugins cancel the velocity by subtracting the shooter's velocity
|
|
from the projectile's velocity, the projectile's velocity would be different.
|
|
As there's no way to detect whether the projectile's velocity has already been
|
|
adjusted to ignore the player's velocity, plugins can't not do it if it's not
|
|
necessary.
|
|
P2) I've noticed some inconsistencies, e.g. weird velocity when shooting while
|
|
using an elytra. Checking for those inconsistencies is possible, but not as
|
|
efficient as just not applying the velocity in the first place.
|
|
P3) Solutions for 1) and especially 2) might not be future-proof, while this
|
|
server-internal fix makes this change future-proof.
|
|
|
|
diff --git a/src/main/java/net/minecraft/world/entity/projectile/Projectile.java b/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
|
|
index e21b9a34d07fcd75f9c470074c545862d0aa9363..09d1131c7f2b32b6c032341a60521608b098c109 100644
|
|
--- a/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
|
|
+++ b/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
|
|
@@ -192,8 +192,11 @@ public abstract class Projectile extends Entity implements TraceableEntity {
|
|
|
|
this.shoot((double) f5, (double) f6, (double) f7, speed, divergence);
|
|
Vec3 vec3d = shooter.getKnownMovement();
|
|
-
|
|
+ // Paper start - allow disabling relative velocity
|
|
+ if (!shooter.level().paperConfig().misc.disableRelativeProjectileVelocity) {
|
|
this.setDeltaMovement(this.getDeltaMovement().add(vec3d.x, shooter.onGround() ? 0.0D : vec3d.y, vec3d.z));
|
|
+ }
|
|
+ // Paper end - allow disabling relative velocity
|
|
}
|
|
|
|
public static <T extends Projectile> T spawnProjectileFromRotation(Projectile.ProjectileFactory<T> creator, ServerLevel world, ItemStack projectileStack, LivingEntity shooter, float roll, float power, float divergence) {
|