mirror of
https://github.com/PaperMC/Paper.git
synced 2024-08-20 19:33:32 +02:00
316 lines
15 KiB
Diff
316 lines
15 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Sun, 9 Jun 2019 03:53:22 +0100
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Subject: [PATCH] incremental chunk saving
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 8c61c0f0e60c32743c438fcdce76b236cc2a56c4..c52fa7bfa82bcd03203f9a2311f09c9b7e5d9911 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -449,4 +449,19 @@ public class PaperWorldConfig {
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keepLoadedRange = (short) (getInt("keep-spawn-loaded-range", Math.min(spigotConfig.viewDistance, 10)) * 16);
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log( "Keep Spawn Loaded Range: " + (keepLoadedRange/16));
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}
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+
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+ public int autoSavePeriod = -1;
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+ private void autoSavePeriod() {
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+ autoSavePeriod = getInt("auto-save-interval", -1);
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+ if (autoSavePeriod > 0) {
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+ log("Auto Save Interval: " +autoSavePeriod + " (" + (autoSavePeriod / 20) + "s)");
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+ } else if (autoSavePeriod < 0) {
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+ autoSavePeriod = net.minecraft.server.MinecraftServer.getServer().autosavePeriod;
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+ }
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+ }
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+
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+ public int maxAutoSaveChunksPerTick = 24;
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+ private void maxAutoSaveChunksPerTick() {
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+ maxAutoSaveChunksPerTick = getInt("max-auto-save-chunks-per-tick", 24);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index 141f2e8975b01fc2a5e7743955894f100c3062a2..8a316f732644886c476921c69838e9cb8b93a5b5 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -43,7 +43,7 @@ public class Chunk implements IChunkAccess {
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private TickList<Block> o;
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private TickList<FluidType> p;
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private boolean q;
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- private long lastSaved;
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+ public long lastSaved; // Paper
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private volatile boolean s;
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private long inhabitedTime;
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@Nullable
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diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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index 726926f19c6725c1d935beec2f0f766d7466835e..f2ff1aa915c218bb1fc72467ccbd73ccf135c494 100644
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--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
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+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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@@ -535,6 +535,15 @@ public class ChunkProviderServer extends IChunkProvider {
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} // Paper - Timings
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}
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+ // Paper start - duplicate save, but call incremental
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+ public void saveIncrementally() {
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+ this.tickDistanceManager();
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+ try (co.aikar.timings.Timing timed = world.timings.chunkSaveData.startTiming()) { // Paper - Timings
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+ this.playerChunkMap.saveIncrementally();
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+ } // Paper - Timings
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+ }
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+ // Paper end
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+
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@Override
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public void close() throws IOException {
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// CraftBukkit start
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index e197bbca9891659998488c08c981619311055fc5..1c28fdb8fb98cecb3c473fa0ea31edce7bbf002b 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -152,6 +152,7 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
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public static int currentTick = 0; // Paper - Further improve tick loop
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public java.util.Queue<Runnable> processQueue = new java.util.concurrent.ConcurrentLinkedQueue<Runnable>();
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public int autosavePeriod;
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+ public boolean serverAutoSave = false; // Paper
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public File bukkitDataPackFolder;
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public CommandDispatcher vanillaCommandDispatcher;
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private boolean forceTicks;
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@@ -1144,14 +1145,24 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
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this.serverPing.b().a(agameprofile);
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}
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- if (autosavePeriod > 0 && this.ticks % autosavePeriod == 0) { // CraftBukkit
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- MinecraftServer.LOGGER.debug("Autosave started");
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+ //if (autosavePeriod > 0 && this.ticks % autosavePeriod == 0) { // CraftBukkit // Paper - move down
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+ //MinecraftServer.LOGGER.debug("Autosave started"); // Paper
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+ serverAutoSave = (autosavePeriod > 0 && this.ticks % autosavePeriod == 0); // Paper
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this.methodProfiler.enter("save");
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+ if (autosavePeriod > 0 && this.ticks % autosavePeriod == 0) { // Paper
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this.playerList.savePlayers();
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- this.saveChunks(true, false, false);
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+ }// Paper
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+ // Paper start
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+ for (WorldServer world : getWorlds()) {
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+ if (world.paperConfig.autoSavePeriod > 0) {
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+ world.saveIncrementally(serverAutoSave);
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+ }
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+ }
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+ // Paper end
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+
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this.methodProfiler.exit();
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- MinecraftServer.LOGGER.debug("Autosave finished");
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- }
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+ //MinecraftServer.LOGGER.debug("Autosave finished"); // Paper
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+ //} // Paper
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this.methodProfiler.enter("snooper");
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if (((DedicatedServer) this).getDedicatedServerProperties().snooperEnabled && !this.snooper.d() && this.ticks > 100) { // Spigot
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diff --git a/src/main/java/net/minecraft/server/PlayerChunk.java b/src/main/java/net/minecraft/server/PlayerChunk.java
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index 3b0d13d319fe1d274ab657c7c87e5a2db5c02c4f..3e1c1253ad5e2fa68fd8a0bac100c2e7536ea080 100644
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--- a/src/main/java/net/minecraft/server/PlayerChunk.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunk.java
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@@ -40,6 +40,9 @@ public class PlayerChunk {
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private final PlayerChunkMap chunkMap; // Paper
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+ long lastAutoSaveTime; // Paper - incremental autosave
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+ long inactiveTimeStart; // Paper - incremental autosave
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+
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public PlayerChunk(ChunkCoordIntPair chunkcoordintpair, int i, LightEngine lightengine, PlayerChunk.c playerchunk_c, PlayerChunk.d playerchunk_d) {
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this.statusFutures = new AtomicReferenceArray(PlayerChunk.CHUNK_STATUSES.size());
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this.fullChunkFuture = PlayerChunk.UNLOADED_CHUNK_FUTURE;
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@@ -386,7 +389,19 @@ public class PlayerChunk {
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boolean flag2 = playerchunk_state.isAtLeast(PlayerChunk.State.BORDER);
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boolean flag3 = playerchunk_state1.isAtLeast(PlayerChunk.State.BORDER);
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+ boolean prevHasBeenLoaded = this.hasBeenLoaded; // Paper
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this.hasBeenLoaded |= flag3;
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+ // Paper start - incremental autosave
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+ if (this.hasBeenLoaded & !prevHasBeenLoaded) {
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+ long timeSinceAutoSave = this.inactiveTimeStart - this.lastAutoSaveTime;
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+ if (timeSinceAutoSave < 0) {
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+ // safest bet is to assume autosave is needed here
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+ timeSinceAutoSave = this.chunkMap.world.paperConfig.autoSavePeriod;
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+ }
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+ this.lastAutoSaveTime = this.chunkMap.world.getTime() - timeSinceAutoSave;
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+ this.chunkMap.autoSaveQueue.add(this);
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+ }
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+ // Paper end
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if (!flag2 && flag3) {
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// Paper start - cache ticking ready status
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int expectCreateCount = ++this.fullChunkCreateCount;
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@@ -506,8 +521,32 @@ public class PlayerChunk {
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}
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public void m() {
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+ boolean prev = this.hasBeenLoaded; // Paper
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+ this.hasBeenLoaded = getChunkState(this.ticketLevel).isAtLeast(PlayerChunk.State.BORDER);
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+ // Paper start - incremental autosave
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+ if (prev != this.hasBeenLoaded) {
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+ if (this.hasBeenLoaded) {
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+ long timeSinceAutoSave = this.inactiveTimeStart - this.lastAutoSaveTime;
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+ if (timeSinceAutoSave < 0) {
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+ // safest bet is to assume autosave is needed here
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+ timeSinceAutoSave = this.chunkMap.world.paperConfig.autoSavePeriod;
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+ }
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+ this.lastAutoSaveTime = this.chunkMap.world.getTime() - timeSinceAutoSave;
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+ this.chunkMap.autoSaveQueue.add(this);
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+ } else {
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+ this.inactiveTimeStart = this.chunkMap.world.getTime();
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+ this.chunkMap.autoSaveQueue.remove(this);
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+ }
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+ }
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+ // Paper end
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+ }
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+
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+ // Paper start - incremental autosave
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+ public boolean setHasBeenLoaded() {
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this.hasBeenLoaded = getChunkState(this.ticketLevel).isAtLeast(PlayerChunk.State.BORDER);
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+ return this.hasBeenLoaded;
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}
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+ // Paper end
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public void a(ProtoChunkExtension protochunkextension) {
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for (int i = 0; i < this.statusFutures.length(); ++i) {
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diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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index 6dda11ffc022aa9bc7481506811a710a184f5e78..39d89d6209123ae2146ae292009cad44c25f490a 100644
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--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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@@ -333,6 +333,64 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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}
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+ // Paper start - incremental autosave
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+ final it.unimi.dsi.fastutil.objects.ObjectRBTreeSet<PlayerChunk> autoSaveQueue = new it.unimi.dsi.fastutil.objects.ObjectRBTreeSet<>((playerchunk1, playerchunk2) -> {
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+ int timeCompare = Long.compare(playerchunk1.lastAutoSaveTime, playerchunk2.lastAutoSaveTime);
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+ if (timeCompare != 0) {
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+ return timeCompare;
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+ }
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+
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+ return Long.compare(MCUtil.getCoordinateKey(playerchunk1.location), MCUtil.getCoordinateKey(playerchunk2.location));
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+ });
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+
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+ protected void saveIncrementally() {
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+ int savedThisTick = 0;
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+ // optimized since we search far less chunks to hit ones that need to be saved
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+ List<PlayerChunk> reschedule = new java.util.ArrayList<>(this.world.paperConfig.maxAutoSaveChunksPerTick);
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+ long currentTick = this.world.getTime();
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+ long maxSaveTime = currentTick - this.world.paperConfig.autoSavePeriod;
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+
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+ for (Iterator<PlayerChunk> iterator = this.autoSaveQueue.iterator(); iterator.hasNext();) {
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+ PlayerChunk playerchunk = iterator.next();
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+ if (playerchunk.lastAutoSaveTime > maxSaveTime) {
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+ break;
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+ }
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+
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+ iterator.remove();
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+
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+ IChunkAccess ichunkaccess = playerchunk.getChunkSave().getNow(null);
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+ if (ichunkaccess instanceof Chunk) {
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+ boolean shouldSave = ((Chunk)ichunkaccess).lastSaved <= maxSaveTime;
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+
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+ if (shouldSave && this.saveChunk(ichunkaccess)) {
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+ ++savedThisTick;
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+
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+ if (!playerchunk.setHasBeenLoaded()) {
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+ // do not fall through to reschedule logic
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+ playerchunk.inactiveTimeStart = currentTick;
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+ if (savedThisTick >= this.world.paperConfig.maxAutoSaveChunksPerTick) {
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+ break;
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+ }
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+ continue;
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+ }
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+ }
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+ }
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+
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+ reschedule.add(playerchunk);
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+
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+ if (savedThisTick >= this.world.paperConfig.maxAutoSaveChunksPerTick) {
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+ break;
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+ }
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+ }
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+
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+ for (int i = 0, len = reschedule.size(); i < len; ++i) {
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+ PlayerChunk playerchunk = reschedule.get(i);
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+ playerchunk.lastAutoSaveTime = this.world.getTime();
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+ this.autoSaveQueue.add(playerchunk);
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+ }
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+ }
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+ // Paper end
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+
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protected void save(boolean flag) {
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if (flag) {
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List<PlayerChunk> list = (List) this.visibleChunks.values().stream().filter(PlayerChunk::hasBeenLoaded).peek(PlayerChunk::m).collect(Collectors.toList());
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@@ -443,6 +501,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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this.world.unloadChunk(chunk);
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}
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+ this.autoSaveQueue.remove(playerchunk); // Paper
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this.lightEngine.a(ichunkaccess.getPos());
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this.lightEngine.queueUpdate();
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@@ -635,6 +694,8 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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playerchunk.a(new ProtoChunkExtension(chunk));
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}
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+ chunk.setLastSaved(this.world.getTime() - 1); // Paper - avoid autosaving newly generated/loaded chunks
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+
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chunk.a(() -> {
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return PlayerChunk.getChunkState(playerchunk.getTicketLevel());
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});
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index aeb787c68121e8aeca868def9c39010a527d0f70..13d0d358ced5f1617fc17f6706d359d0cf6c796d 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -768,11 +768,43 @@ public class WorldServer extends World implements GeneratorAccessSeed {
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return !this.server.a(this, blockposition, entityhuman) && this.getWorldBorder().a(blockposition);
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}
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+ // Paper start - derived from below
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+ public void saveIncrementally(boolean doFull) {
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+ ChunkProviderServer chunkproviderserver = this.getChunkProvider();
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+
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+ if (doFull) {
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+ org.bukkit.Bukkit.getPluginManager().callEvent(new org.bukkit.event.world.WorldSaveEvent(getWorld()));
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+ }
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+
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+ try (co.aikar.timings.Timing ignored = timings.worldSave.startTiming()) {
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+ if (doFull) {
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+ this.saveData();
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+ }
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+
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+ timings.worldSaveChunks.startTiming(); // Paper
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+ if (!this.isSavingDisabled()) chunkproviderserver.saveIncrementally();
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+ timings.worldSaveChunks.stopTiming(); // Paper
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+
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+
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+ // Copied from save()
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+ // CraftBukkit start - moved from MinecraftServer.saveChunks
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+ if (doFull) { // Paper
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+ WorldServer worldserver1 = this;
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+
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+ worldDataServer.a(worldserver1.getWorldBorder().t());
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+ worldDataServer.setCustomBossEvents(this.server.getBossBattleCustomData().save());
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+ convertable.a(this.server.f, this.worldDataServer, this.server.getPlayerList().save());
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+ }
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+ // CraftBukkit end
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+ }
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+ }
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+ // Paper end
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+
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public void save(@Nullable IProgressUpdate iprogressupdate, boolean flag, boolean flag1) {
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ChunkProviderServer chunkproviderserver = this.getChunkProvider();
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if (!flag1) {
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- org.bukkit.Bukkit.getPluginManager().callEvent(new org.bukkit.event.world.WorldSaveEvent(getWorld())); // CraftBukkit
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+ if (flag) org.bukkit.Bukkit.getPluginManager().callEvent(new org.bukkit.event.world.WorldSaveEvent(getWorld())); // CraftBukkit // Paper
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try (co.aikar.timings.Timing ignored = timings.worldSave.startTiming()) { // Paper
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if (iprogressupdate != null) {
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iprogressupdate.a(new ChatMessage("menu.savingLevel"));
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@@ -798,6 +830,7 @@ public class WorldServer extends World implements GeneratorAccessSeed {
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// CraftBukkit end
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}
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+ private void saveData() { this.ag(); } // Paper - OBFHELPER
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private void ag() {
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if (this.dragonBattle != null) {
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this.server.getSaveData().a(this.dragonBattle.a());
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