Paper/Spigot-Server-Patches/0475-Prevent-opening-inventories-when-frozen.patch
Aikar d847d33684
Improve blocking players from opening inventories while sleeping
This is friendlier to plugins as far as the plugin is concerned,
the inventory did open and immediately closed.

We avoid sending the packet to client so they don't see the window
flash either.

If a plugin wants to avoid wasteful fake opens, they should check
that the player is not sleeping before opening the inventory.
2020-04-26 03:26:21 -04:00

63 lines
3.7 KiB
Diff

From bae710173ea9e6a616d329d1c3fe9f152a683f16 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Mon, 13 Apr 2020 07:31:44 +0100
Subject: [PATCH] Prevent opening inventories when frozen
diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
index d16f3880d5..c3d6447853 100644
--- a/src/main/java/net/minecraft/server/EntityPlayer.java
+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
@@ -384,7 +384,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
containerUpdateDelay = world.paperConfig.containerUpdateTickRate;
}
// Paper end
- if (!this.world.isClientSide && !this.activeContainer.canUse(this)) {
+ if (!this.world.isClientSide && this.activeContainer != this.defaultContainer && (isFrozen() || !this.activeContainer.canUse(this))) { // Paper - auto close while frozen
this.closeInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason.CANT_USE); // Paper
this.activeContainer = this.defaultContainer;
}
@@ -1172,7 +1172,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
} else {
// CraftBukkit start
this.activeContainer = container;
- this.playerConnection.sendPacket(new PacketPlayOutOpenWindow(container.windowId, container.getType(), container.getTitle()));
+ if (!isFrozen()) this.playerConnection.sendPacket(new PacketPlayOutOpenWindow(container.windowId, container.getType(), container.getTitle())); // Paper
// CraftBukkit end
container.addSlotListener(this);
return OptionalInt.of(this.containerCounter);
@@ -1910,7 +1910,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
}
@Override
- protected boolean isFrozen() {
+ public boolean isFrozen() { // Paper - protected > public
return super.isFrozen() || (this.playerConnection != null && this.playerConnection.isDisconnected()); // Paper
}
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
index 1c88eacea9..c5d3eec4f6 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
@@ -350,7 +350,7 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
String title = container.getBukkitView().getTitle();
- player.playerConnection.sendPacket(new PacketPlayOutOpenWindow(container.windowId, windowType, new ChatComponentText(title)));
+ if (!player.isFrozen()) player.playerConnection.sendPacket(new PacketPlayOutOpenWindow(container.windowId, windowType, new ChatComponentText(title))); // Paper
getHandle().activeContainer = container;
getHandle().activeContainer.addSlotListener(player);
}
@@ -420,7 +420,7 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
// Now open the window
Containers<?> windowType = CraftContainer.getNotchInventoryType(inventory.getTopInventory());
String title = inventory.getTitle();
- player.playerConnection.sendPacket(new PacketPlayOutOpenWindow(container.windowId, windowType, new ChatComponentText(title)));
+ if (!player.isFrozen()) player.playerConnection.sendPacket(new PacketPlayOutOpenWindow(container.windowId, windowType, new ChatComponentText(title))); // Paper
player.activeContainer = container;
player.activeContainer.addSlotListener(player);
}
--
2.26.2