Paper/Spigot-Server-Patches/0286-Ability-to-get-Tile-Entities-from-a-chunk-without-sn.patch
Zach Brown de002d43b3
Allow proto chunks to be saved again
Appear to be used more extensively in 1.14. Subject to further review.
2019-05-30 18:22:34 -05:00

40 lines
1.4 KiB
Diff

From e148a7b56bc3d1103f0fc73a8a71179206ef08ad Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 15 Aug 2018 01:16:34 -0400
Subject: [PATCH] Ability to get Tile Entities from a chunk without snapshots
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftChunk.java b/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
index 08f8d8096..011e40458 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
@@ -121,9 +121,16 @@ public class CraftChunk implements Chunk {
@Override
public BlockState[] getTileEntities() {
+ // Paper start
+ return getTileEntities(true);
+ }
+
+ @Override
+ public BlockState[] getTileEntities(boolean useSnapshot) {
if (!isLoaded()) {
getWorld().getChunkAt(x, z); // Transient load for this tick
}
+ // Paper end
int index = 0;
net.minecraft.server.Chunk chunk = getHandle();
@@ -135,7 +142,7 @@ public class CraftChunk implements Chunk {
}
BlockPosition position = (BlockPosition) obj;
- entities[index++] = worldServer.getWorld().getBlockAt(position.getX(), position.getY(), position.getZ()).getState();
+ entities[index++] = worldServer.getWorld().getBlockAt(position.getX(), position.getY(), position.getZ()).getState(useSnapshot); // Paper
}
return entities;
--
2.21.0