Paper/Spigot-Server-Patches/0336-MC-136865-Use-valid-item-for-enchantment-checks-on-b.patch
Zach Brown de002d43b3
Allow proto chunks to be saved again
Appear to be used more extensively in 1.14. Subject to further review.
2019-05-30 18:22:34 -05:00

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1.9 KiB
Diff

From 28470a8e6dfd253aa55dba3784e1755692c748d1 Mon Sep 17 00:00:00 2001
From: MisterVector <whizkid3000@hotmail.com>
Date: Thu, 1 Nov 2018 14:50:05 -0700
Subject: [PATCH] MC-136865: Use valid item for enchantment checks on block
break
When an itemstack runs out of durability, the amount is reduced to
0 which then marks the item as invalid. This causes the last unit
of durability to not apply enchantments as the enchantment level
check sees the item as a dud.
keep the clone of the item used to a non empty value so it represents
the item used.
diff --git a/src/main/java/net/minecraft/server/PlayerInteractManager.java b/src/main/java/net/minecraft/server/PlayerInteractManager.java
index 06ea3899a..7f90a617f 100644
--- a/src/main/java/net/minecraft/server/PlayerInteractManager.java
+++ b/src/main/java/net/minecraft/server/PlayerInteractManager.java
@@ -354,10 +354,11 @@ public class PlayerInteractManager {
ItemStack itemstack1 = this.player.getItemInMainHand();
boolean flag1 = this.player.hasBlock(iblockdata);
+ ItemStack itemstack2 = flag && flag1 && event.isDropItems() && !itemstack1.isEmpty() ? itemstack1.cloneItemStack() : ItemStack.a; // Paper - MC-136865 - clone before use
itemstack1.a(this.world, iblockdata, blockposition, this.player);
// CraftBukkit start - Check if block should drop items
if (flag && flag1 && event.isDropItems()) {
- ItemStack itemstack2 = itemstack1.isEmpty() ? ItemStack.a : itemstack1.cloneItemStack();
+ //ItemStack itemstack2 = itemstack1.isEmpty() ? ItemStack.a : itemstack1.cloneItemStack(); // Paper - MC-136865 - move up
iblockdata.getBlock().a(this.world, this.player, blockposition, iblockdata, tileentity, itemstack2);
}
--
2.21.0