Paper/Spigot-Server-Patches/0354-Workaround-for-vehicle-tracking-issue-on-disconnect.patch
Zach Brown de002d43b3
Allow proto chunks to be saved again
Appear to be used more extensively in 1.14. Subject to further review.
2019-05-30 18:22:34 -05:00

28 lines
1.0 KiB
Diff

From bbeecf1f284a7d540827e4b609de84052fb4bfce Mon Sep 17 00:00:00 2001
From: connorhartley <vectrixu+gh@gmail.com>
Date: Mon, 7 Jan 2019 14:43:48 -0600
Subject: [PATCH] Workaround for vehicle tracking issue on disconnect
diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
index 64d1b72a8..0a67f48f6 100644
--- a/src/main/java/net/minecraft/server/EntityPlayer.java
+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
@@ -1280,6 +1280,13 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
public void n() {
this.ct = true;
this.ejectPassengers();
+
+ // Paper start - Workaround an issue where the vehicle doesn't track the passenger disconnection dismount.
+ if (this.isPassenger() && this.getVehicle() instanceof EntityPlayer) {
+ this.stopRiding();
+ }
+ // Paper end
+
if (this.isSleeping()) {
this.wakeup(true, false, false);
}
--
2.21.0