Paper/patches/server/0718-WorldCreator-keepSpawnLoaded.patch
Jason Penilla ce0e78c103
compile fixes
compile fixes

compile fixes
2024-04-24 21:18:42 -07:00

26 lines
1.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Sat, 3 Jul 2021 21:18:28 +0100
Subject: [PATCH] WorldCreator#keepSpawnLoaded
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
index c1e558c4c68d098f2e6e32c08044b092d6dda4cc..c95818aa6227985341236f2e735c46ea8742896b 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
@@ -1308,6 +1308,14 @@ public final class CraftServer implements Server {
internal.setSpawnSettings(true, true);
// Paper - Put world into worldlist before initing the world; move up
+ // Paper start
+ if (creator.keepSpawnLoaded().toBooleanOrElse(internal.getWorld().getKeepSpawnInMemory())) {
+ GameRules.IntegerValue rule = internal.getGameRules().getRule(GameRules.RULE_SPAWN_CHUNK_RADIUS);
+ rule.deserialize("0");
+ rule.onChanged(internal);
+ }
+ // Paper end
+
this.getServer().prepareLevels(internal.getChunkSource().chunkMap.progressListener, internal);
internal.entityManager.tick(); // SPIGOT-6526: Load pending entities so they are available to the API