mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-21 00:17:56 +01:00
f17519338b
* Expose server build information * squash patches * final tweaks --------- Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com> Co-authored-by: masmc05 <masmc05@gmail.com>
46 lines
1.7 KiB
Diff
46 lines
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Jake Potrebic <jake.m.potrebic@gmail.com>
|
|
Date: Thu, 22 Apr 2021 00:28:20 -0700
|
|
Subject: [PATCH] add get-set drop chance to EntityEquipment
|
|
|
|
|
|
diff --git a/src/main/java/org/bukkit/inventory/EntityEquipment.java b/src/main/java/org/bukkit/inventory/EntityEquipment.java
|
|
index 127302aa7c22f59438de66fffa0b03ae84a2a8ad..1b34286fb6cbedb3841c84c499eb626f61885126 100644
|
|
--- a/src/main/java/org/bukkit/inventory/EntityEquipment.java
|
|
+++ b/src/main/java/org/bukkit/inventory/EntityEquipment.java
|
|
@@ -527,4 +527,34 @@ public interface EntityEquipment {
|
|
*/
|
|
@NotNull // Paper
|
|
Entity getHolder();
|
|
+ // Paper start
|
|
+ /**
|
|
+ * Gets the drop chance of specified slot.
|
|
+ *
|
|
+ * <ul>
|
|
+ * <li>A drop chance of 0.0F will never drop
|
|
+ * <li>A drop chance of 1.0F will always drop if killed by a player
|
|
+ * <li>A drop chance of greater than 1.0F will always drop if killed by anything
|
|
+ * </ul>
|
|
+ *
|
|
+ * @param slot the slot to get the drop chance of
|
|
+ * @return the drop chance for the slot
|
|
+ */
|
|
+ float getDropChance(@NotNull EquipmentSlot slot);
|
|
+
|
|
+ /**
|
|
+ * Sets the drop chance of the specified slot.
|
|
+ *
|
|
+ * <ul>
|
|
+ * <li>A drop chance of 0.0F will never drop
|
|
+ * <li>A drop chance of 1.0F will always drop if killed by a player
|
|
+ * <li>A drop chance of greater than 1.0F will always drop if killed by anything
|
|
+ * </ul>
|
|
+ *
|
|
+ * @param slot the slot to set the drop chance of
|
|
+ * @param chance the drop chance for the slot
|
|
+ * @throws UnsupportedOperationException when called on non-{@link Mob} entities
|
|
+ */
|
|
+ void setDropChance(@NotNull EquipmentSlot slot, float chance);
|
|
+ // Paper end
|
|
}
|