Paper/Spigot-Server-Patches/0484-Workaround-for-Client-Lag-Spikes-MC-162253.patch
Aikar 4768e3c4ed
Optimize Loaded Chunks Cache Lookups
Reduces number of instructions a chunk lookup does
when accessing the last chunk cache. This reduces amount of work and opcodes
and allows better inlining.

In lots of profiling comparisons, this optimization was able to reduce the
cost of repeated chunk lookups that hit the cache pretty significantly.
2021-01-09 18:09:09 -05:00

156 lines
7.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: MeFisto94 <MeFisto94@users.noreply.github.com>
Date: Tue, 12 May 2020 23:02:43 +0200
Subject: [PATCH] Workaround for Client Lag Spikes (MC-162253)
When crossing certain chunk boundaries, the client needlessly
calculates light maps for chunk neighbours. In some specific map
configurations, these calculations cause a 500ms+ freeze on the Client.
This patch basically serves as a workaround by sending light maps
to the client, so that it doesn't attempt to calculate them.
This mitigates the frametime impact to a minimum (but it's still there).
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
index 544f4a473d1453e029111bea45483543e3bcbabb..af9d54ef057d5f6977cf77c57cde25b6b0d1f39d 100644
--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
@@ -234,7 +234,7 @@ public class Chunk implements IChunkAccess {
// broadcast
Object[] backingSet = inRange.getBackingSet();
- Packet[] chunkPackets = new Packet[2];
+ Packet[] chunkPackets = new Packet[10];
for (int index = 0, len = backingSet.length; index < len; ++index) {
Object temp = backingSet[index];
if (!(temp instanceof EntityPlayer)) {
diff --git a/src/main/java/net/minecraft/server/ChunkSection.java b/src/main/java/net/minecraft/server/ChunkSection.java
index 39572cdce691a459cb9df0cc064fbf7bde83a99e..e52df8096e399c84ff8a2637fdd65ea57d9001d0 100644
--- a/src/main/java/net/minecraft/server/ChunkSection.java
+++ b/src/main/java/net/minecraft/server/ChunkSection.java
@@ -100,6 +100,7 @@ public class ChunkSection {
return this.nonEmptyBlockCount == 0;
}
+ public static boolean isEmpty(@Nullable ChunkSection chunksection) { return a(chunksection) ; } // Paper - OBFHELPER
public static boolean a(@Nullable ChunkSection chunksection) {
return chunksection == Chunk.a || chunksection.c();
}
diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
index 1685d6f9f497455636dbcef057db48f9d4039be4..e38c9a8f4bf017db9f296bffcd029f9603ee82f6 100644
--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
@@ -1959,12 +1959,112 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
}
+ // Paper start
+ private static int getLightMask(final Chunk chunk) {
+ final ChunkSection[] chunkSections = chunk.getSections();
+ int mask = 0;
+
+ for (int i = 0; i < chunkSections.length; ++i) {
+ /*
+
+
+Lightmasks have 18 bits, from the -1 (void) section until the 17th (air) section.
+Sections go from 0..16. Now whenever a section is not empty, it can potentially change lighting for the section itself, the section below and the section above, hence the bitmask 111b, which is 7d.
+
+ */
+ mask |= (ChunkSection.isEmpty(chunkSections[i]) ? 0 : 7) << i;
+ }
+
+ return mask;
+ }
+
+ private static int getCeilingLightMask(final Chunk chunk) {
+ int mask = getLightMask(chunk);
+
+ /*
+ It is similar to get highest bit, it would turn an 001010 into an 001111 so basically the highest bit and all below.
+ We then invert this, so we'd have 110000 and compare that to the "main" chunk.
+ This is because the bug only appears when the current chunks lightmaps are higher than those of the neighbors, thus we can omit sending neighbors which are lower than the current chunks lights.
+
+ so TLDR is that getCeilingLightMask returns a light mask with all bits set below the highest affected section. We could also count the number of leading zeros and invert them, somehow.
+ @TODO: Implement Leafs suggestion
+ either use Integer#numberOfLeadingZeros or document what this bithack is supposed to be doing then
+ */
+ mask |= mask >> 1;
+ mask |= mask >> 2;
+ mask |= mask >> 4;
+ mask |= mask >> 8;
+ mask |= mask >> 16;
+
+ return mask;
+ }
+ // Paper end
+
final void sendChunk(EntityPlayer entityplayer, Packet<?>[] apacket, Chunk chunk) { this.a(entityplayer, apacket, chunk); } // Paper - OBFHELPER
private void a(EntityPlayer entityplayer, Packet<?>[] apacket, Chunk chunk) {
if (apacket[0] == null) {
+ // Paper start - add 8 for light fix workaround
+ if (apacket.length != 10) { // in case Plugins call sendChunk, resize
+ apacket = new Packet[10];
+ }
+ // Paper end
apacket[0] = new PacketPlayOutMapChunk(chunk, 65535, chunk.world.chunkPacketBlockController.shouldModify(entityplayer, chunk, 65535)); // Paper - Anti-Xray - Bypass
apacket[1] = new PacketPlayOutLightUpdate(chunk.getPos(), this.lightEngine, true);
+
+ // Paper start - Fix MC-162253
+ final int lightMask = getLightMask(chunk);
+ int i = 1;
+ for (int x = -1; x <= 1; x++) {
+ for (int z = -1; z <= 1; z++) {
+ if (x == 0 && z == 0) {
+ continue;
+ }
+
+ ++i;
+
+ if (!chunk.isNeighbourLoaded(x, z)) {
+ continue;
+ }
+
+ final Chunk neighbor = chunk.getRelativeNeighbourIfLoaded(x, z);
+ final int updateLightMask = lightMask & ~getCeilingLightMask(neighbor);
+
+ if (updateLightMask == 0) {
+ continue;
+ }
+
+ apacket[i] = new PacketPlayOutLightUpdate(new ChunkCoordIntPair(chunk.getPos().x + x, chunk.getPos().z + z), lightEngine, updateLightMask, 0, true);
+ }
+ }
+ }
+
+ final int viewDistance = playerViewDistanceBroadcastMap.getLastViewDistance(entityplayer);
+ final long lastPosition = playerViewDistanceBroadcastMap.getLastCoordinate(entityplayer);
+
+ int j = 1;
+ for (int x = -1; x <= 1; x++) {
+ for (int z = -1; z <= 1; z++) {
+ if (x == 0 && z == 0) {
+ continue;
+ }
+
+ ++j;
+
+ Packet<?> packet = apacket[j];
+ if (packet == null) {
+ continue;
+ }
+
+ final int distX = Math.abs(MCUtil.getCoordinateX(lastPosition) - (chunk.getPos().x + x));
+ final int distZ = Math.abs(MCUtil.getCoordinateZ(lastPosition) - (chunk.getPos().z + z));
+
+ if (Math.max(distX, distZ) > viewDistance) {
+ continue;
+ }
+ entityplayer.playerConnection.sendPacket(packet);
+ }
}
+ // Paper end - Fix MC-162253
entityplayer.a(chunk.getPos(), apacket[0], apacket[1]);
PacketDebug.a(this.world, chunk.getPos());