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3b358452ba
* Add events for player changing spectator target - Add PlayerStartSpectatingEntityEvent - Add PlayerStopSpectatingEntityEvent
151 lines
4.6 KiB
Diff
151 lines
4.6 KiB
Diff
From 418c1570fa8d0784cfaadd1a7070143ef2de5241 Mon Sep 17 00:00:00 2001
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From: pkt77 <parkerkt77@gmail.com>
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Date: Fri, 10 Nov 2017 23:45:59 -0500
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Subject: [PATCH] Add PlayerArmorChangeEvent
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diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerArmorChangeEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerArmorChangeEvent.java
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new file mode 100644
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index 00000000..0783ac82
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerArmorChangeEvent.java
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@@ -0,0 +1,135 @@
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+package com.destroystokyo.paper.event.player;
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+
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+import org.bukkit.Material;
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+import org.bukkit.entity.Player;
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+import org.bukkit.event.HandlerList;
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+import org.bukkit.event.player.PlayerEvent;
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+import org.bukkit.inventory.ItemStack;
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+
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+import javax.annotation.Nonnull;
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+import javax.annotation.Nullable;
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+import java.util.Arrays;
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+import java.util.Collections;
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+import java.util.HashSet;
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+import java.util.Set;
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+
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+import static org.bukkit.Material.*;
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+
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+/**
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+ * Called when the player themselves change their armor items
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+ * <p>
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+ * Not currently called for environmental factors though it <strong>MAY BE IN THE FUTURE</strong>
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+ */
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+public class PlayerArmorChangeEvent extends PlayerEvent {
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+ private static final HandlerList HANDLERS = new HandlerList();
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+
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+ private final SlotType slotType;
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+ private final ItemStack oldItem;
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+ private final ItemStack newItem;
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+
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+ public PlayerArmorChangeEvent(Player player, SlotType slotType, ItemStack oldItem, ItemStack newItem) {
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+ super(player);
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+ this.slotType = slotType;
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+ this.oldItem = oldItem;
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+ this.newItem = newItem;
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+ }
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+
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+ /**
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+ * Gets the type of slot being altered.
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+ *
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+ * @return type of slot being altered
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+ */
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+ @Nonnull
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+ public SlotType getSlotType() {
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+ return this.slotType;
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+ }
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+
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+ /**
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+ * Gets the existing item that's being replaced
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+ *
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+ * @return old item
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+ */
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+ @Nullable
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+ public ItemStack getOldItem() {
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+ return this.oldItem;
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+ }
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+
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+ /**
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+ * Gets the new item that's replacing the old
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+ *
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+ * @return new item
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+ */
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+ @Nullable
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+ public ItemStack getNewItem() {
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+ return this.newItem;
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+ }
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+
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+ @Override
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+ public String toString() {
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+ return "ArmorChangeEvent{" + "player=" + player + ", slotType=" + slotType + ", oldItem=" + oldItem + ", newItem=" + newItem + '}';
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+ }
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+
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+ @Override
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+ public HandlerList getHandlers() {
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+ return HANDLERS;
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+ }
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+
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+ public static HandlerList getHandlerList() {
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+ return HANDLERS;
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+ }
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+
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+ public enum SlotType {
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+ HEAD(DIAMOND_HELMET, GOLDEN_HELMET, IRON_HELMET, CHAINMAIL_HELMET, LEATHER_HELMET, PUMPKIN, JACK_O_LANTERN),
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+ CHEST(DIAMOND_CHESTPLATE, GOLDEN_CHESTPLATE, IRON_CHESTPLATE, CHAINMAIL_CHESTPLATE, LEATHER_CHESTPLATE, ELYTRA),
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+ LEGS(DIAMOND_LEGGINGS, GOLDEN_LEGGINGS, IRON_LEGGINGS, CHAINMAIL_LEGGINGS, LEATHER_LEGGINGS),
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+ FEET(DIAMOND_BOOTS, GOLDEN_BOOTS, IRON_BOOTS, CHAINMAIL_BOOTS, LEATHER_BOOTS);
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+
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+ private final Set<Material> mutableTypes = new HashSet<>();
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+ private Set<Material> immutableTypes;
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+
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+ SlotType(Material... types) {
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+ this.mutableTypes.addAll(Arrays.asList(types));
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+ }
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+
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+ /**
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+ * Gets an immutable set of all allowed material types that can be placed in an
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+ * armor slot.
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+ *
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+ * @return immutable set of material types
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+ */
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+ @Nonnull
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+ public Set<Material> getTypes() {
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+ if (immutableTypes == null) {
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+ immutableTypes = Collections.unmodifiableSet(mutableTypes);
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+ }
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+
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+ return immutableTypes;
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+ }
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+
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+ /**
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+ * Gets the type of slot via the specified material
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+ *
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+ * @param material material to get slot by
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+ * @return slot type the material will go in, or null if it won't
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+ */
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+ @Nullable
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+ public static SlotType getByMaterial(Material material) {
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+ for (SlotType slotType : values()) {
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+ if (slotType.getTypes().contains(material)) {
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+ return slotType;
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+ }
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+ }
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+ return null;
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+ }
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+
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+ /**
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+ * Gets whether or not this material can be equipped to a slot
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+ *
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+ * @param material material to check
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+ * @return whether or not this material can be equipped
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+ */
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+ public static boolean isEquipable(Material material) {
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+ return getByMaterial(material) != null;
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+ }
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+ }
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+}
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--
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2.19.1
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