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29a01de126
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 9a793cce Remove no longer applicable caveats to setPlayerListName 7137829e SPIGOT-4496: Undeprecate MapView.getId and make int de33ade0 Remove some draft API designations a35fa838 SPIGOT-4472: Add Consumer scheduler methods CraftBukkit Changes:8cd538e6
SPIGOT-4498: Crash on startupb4ee04ba
SPIGOT-4496: Undeprecate MapView.getId and make intec937d0e
SPIGOT-4472: Add Consumer scheduler methods Spigot Changes: a1f2566f Use monotonic time for watchdog bc4adcbf SPIGOT-4498: Crash on startup bb387e6c Rebuild patches
41 lines
1.3 KiB
Diff
41 lines
1.3 KiB
Diff
From fa58997c542e7d960489559b70bc4219db6dbd5c Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <Blake.Galbreath@GMail.com>
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Date: Tue, 4 Sep 2018 15:01:54 -0500
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Subject: [PATCH] Expose attack cooldown methods for Player
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index c9f027f99..7f6ae5d16 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -1907,6 +1907,26 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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* @param profile The new profile to use
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*/
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void setPlayerProfile(PlayerProfile profile);
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+
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+ /**
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+ * Returns the amount of ticks the current cooldown lasts
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+ *
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+ * @return Amount of ticks cooldown will last
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+ */
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+ float getCooldownPeriod();
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+
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+ /**
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+ * Returns the percentage of attack power available based on the cooldown (zero to one).
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+ *
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+ * @param adjustTicks Amount of ticks to add to cooldown counter for this calculation
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+ * @return Percentage of attack power available
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+ */
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+ float getCooledAttackStrength(float adjustTicks);
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+
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+ /**
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+ * Reset the cooldown counter to 0, effectively starting the cooldown period.
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+ */
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+ void resetCooldown();
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// Paper end
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// Spigot start
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--
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2.19.1
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