Paper/Spigot-Server-Patches/0043-Configurable-mob-spawner-tick-rate.patch
Zach Brown 30f02fe6e5 Fix the end credits toggle
I think its pretty clear that no one uses this given that it didn't work at all before
2016-03-16 02:41:38 -05:00

69 lines
2.6 KiB
Diff

From 10427ff3394de15b2ce46a01e09be9ccc0e6986c Mon Sep 17 00:00:00 2001
From: Sudzzy <originmc@outlook.com>
Date: Wed, 2 Mar 2016 15:03:53 -0600
Subject: [PATCH] Configurable mob spawner tick rate
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 30117f7..668bd78 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -228,4 +228,9 @@ public class PaperWorldConfig {
private void disableIceAndSnow(){
disableIceAndSnow = getBoolean("disable-ice-and-snow", false);
}
+
+ public int mobSpawnerTickRate;
+ private void mobSpawnerTickRate() {
+ mobSpawnerTickRate = getInt("mob-spawner-tick-rate", 1);
+ }
}
diff --git a/src/main/java/net/minecraft/server/MobSpawnerAbstract.java b/src/main/java/net/minecraft/server/MobSpawnerAbstract.java
index 2eee845..f4f77d7 100644
--- a/src/main/java/net/minecraft/server/MobSpawnerAbstract.java
+++ b/src/main/java/net/minecraft/server/MobSpawnerAbstract.java
@@ -18,6 +18,7 @@ public abstract class MobSpawnerAbstract {
private int maxNearbyEntities = 6;
private int requiredPlayerRange = 16;
private int spawnRange = 4;
+ private int tickDelay = 0; // Paper
public MobSpawnerAbstract() {}
@@ -36,6 +37,10 @@ public abstract class MobSpawnerAbstract {
}
public void c() {
+ // Paper start - Configurable mob spawner tick rate
+ if (spawnDelay > 0 && --tickDelay > 0) return;
+ tickDelay = this.a().paperConfig.mobSpawnerTickRate;
+ // Paper end
if (!this.h()) {
this.e = this.d;
} else {
@@ -49,18 +54,18 @@ public abstract class MobSpawnerAbstract {
this.a().addParticle(EnumParticle.SMOKE_NORMAL, d0, d1, d2, 0.0D, 0.0D, 0.0D, new int[0]);
this.a().addParticle(EnumParticle.FLAME, d0, d1, d2, 0.0D, 0.0D, 0.0D, new int[0]);
if (this.spawnDelay > 0) {
- --this.spawnDelay;
+ this.spawnDelay -= tickDelay; // Paper
}
this.e = this.d;
this.d = (this.d + (double) (1000.0F / ((float) this.spawnDelay + 200.0F))) % 360.0D;
} else {
- if (this.spawnDelay == -1) {
+ if (this.spawnDelay < -tickDelay) { // Paper
this.i();
}
if (this.spawnDelay > 0) {
- --this.spawnDelay;
+ this.spawnDelay -= tickDelay; // Paper
return;
}
--
2.7.2