mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-30 06:24:06 +01:00
104 lines
4.3 KiB
Diff
104 lines
4.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: JRoy <joshroy126@gmail.com>
|
|
Date: Wed, 26 Aug 2020 02:11:58 -0400
|
|
Subject: [PATCH] Add additional open container api to HumanEntity
|
|
|
|
|
|
diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
|
|
index c307a58b17324d6df8c21fa45f0f1e34810f1828..112c891e54e8f30ac10e6865efc2a8ee8d172188 100644
|
|
--- a/src/main/java/org/bukkit/entity/HumanEntity.java
|
|
+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
|
|
@@ -148,6 +148,92 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
|
|
@Nullable
|
|
public InventoryView openMerchant(@NotNull Merchant merchant, boolean force);
|
|
|
|
+ // Paper start - Add additional containers
|
|
+ /**
|
|
+ * Opens an empty anvil inventory window with the player's inventory
|
|
+ * on the bottom.
|
|
+ *
|
|
+ * @param location The location to attach it to. If null, the player's
|
|
+ * location is used.
|
|
+ * @param force If false, and there is no anvil block at the location,
|
|
+ * no inventory will be opened and null will be returned.
|
|
+ * @return The newly opened inventory view, or null if it could not be
|
|
+ * opened.
|
|
+ */
|
|
+ @Nullable
|
|
+ public InventoryView openAnvil(@Nullable Location location, boolean force);
|
|
+
|
|
+ /**
|
|
+ * Opens an empty cartography table inventory window with the player's inventory
|
|
+ * on the bottom.
|
|
+ *
|
|
+ * @param location The location to attach it to. If null, the player's
|
|
+ * location is used.
|
|
+ * @param force If false, and there is no cartography table block at the location,
|
|
+ * no inventory will be opened and null will be returned.
|
|
+ * @return The newly opened inventory view, or null if it could not be
|
|
+ * opened.
|
|
+ */
|
|
+ @Nullable
|
|
+ public InventoryView openCartographyTable(@Nullable Location location, boolean force);
|
|
+
|
|
+ /**
|
|
+ * Opens an empty grindstone inventory window with the player's inventory
|
|
+ * on the bottom.
|
|
+ *
|
|
+ * @param location The location to attach it to. If null, the player's
|
|
+ * location is used.
|
|
+ * @param force If false, and there is no grindstone block at the location,
|
|
+ * no inventory will be opened and null will be returned.
|
|
+ * @return The newly opened inventory view, or null if it could not be
|
|
+ * opened.
|
|
+ */
|
|
+ @Nullable
|
|
+ public InventoryView openGrindstone(@Nullable Location location, boolean force);
|
|
+
|
|
+ /**
|
|
+ * Opens an empty loom inventory window with the player's inventory
|
|
+ * on the bottom.
|
|
+ *
|
|
+ * @param location The location to attach it to. If null, the player's
|
|
+ * location is used.
|
|
+ * @param force If false, and there is no loom block at the location,
|
|
+ * no inventory will be opened and null will be returned.
|
|
+ * @return The newly opened inventory view, or null if it could not be
|
|
+ * opened.
|
|
+ */
|
|
+ @Nullable
|
|
+ public InventoryView openLoom(@Nullable Location location, boolean force);
|
|
+
|
|
+ /**
|
|
+ * Opens an empty smithing table inventory window with the player's inventory
|
|
+ * on the bottom.
|
|
+ *
|
|
+ * @param location The location to attach it to. If null, the player's
|
|
+ * location is used.
|
|
+ * @param force If false, and there is no smithing table block at the location,
|
|
+ * no inventory will be opened and null will be returned.
|
|
+ * @return The newly opened inventory view, or null if it could not be
|
|
+ * opened.
|
|
+ */
|
|
+ @Nullable
|
|
+ public InventoryView openSmithingTable(@Nullable Location location, boolean force);
|
|
+
|
|
+ /**
|
|
+ * Opens an empty stonecutter inventory window with the player's inventory
|
|
+ * on the bottom.
|
|
+ *
|
|
+ * @param location The location to attach it to. If null, the player's
|
|
+ * location is used.
|
|
+ * @param force If false, and there is no stonecutter block at the location,
|
|
+ * no inventory will be opened and null will be returned.
|
|
+ * @return The newly opened inventory view, or null if it could not be
|
|
+ * opened.
|
|
+ */
|
|
+ @Nullable
|
|
+ public InventoryView openStonecutter(@Nullable Location location, boolean force);
|
|
+ // Paper end
|
|
+
|
|
/**
|
|
* Force-closes the currently open inventory view for this player, if any.
|
|
*/
|