Paper/patches/server/0829-Use-array-for-gamerule-storage.patch
Nassim Jahnke 6e71f41536
Updated Upstream (CraftBukkit/Spigot)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
65247583f SPIGOT-7857: Improve ItemMeta block data deserialization
05d80500d SPIGOT-7857: Fix spurious internal NBT tag when deserializing BlockStateMeta
cebb58e9a SPIGOT-7804: Fix written book serialization
efcdd5d38 SPIGOT-7794: Cancelling InventoryItemMoveEvent destroys items
b568ba572 SPIGOT-7789: Fix NPE in CraftMetaFirework applyToItem
f057cf449 Remove outdated build delay

Spigot Changes:
f6a48054 SPIGOT-7835: Fix issue with custom hopper settings
bb63b137 Rebuild patches
e1142b4d Rebuild patches
2024-08-24 11:23:57 +02:00

64 lines
3.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Paul Sauve <paul@technove.co>
Date: Sun, 9 May 2021 16:49:49 -0500
Subject: [PATCH] Use array for gamerule storage
diff --git a/src/main/java/net/minecraft/world/level/GameRules.java b/src/main/java/net/minecraft/world/level/GameRules.java
index 51e560d7856f230c5aa2dc32706c3a4996720aa5..89e327bc3a45879fe68887c7aadb077f31a770eb 100644
--- a/src/main/java/net/minecraft/world/level/GameRules.java
+++ b/src/main/java/net/minecraft/world/level/GameRules.java
@@ -122,6 +122,7 @@ public class GameRules {
worldserver.setDefaultSpawnPos(worldserver.getSharedSpawnPos(), worldserver.getSharedSpawnAngle());
}));
private final Map<GameRules.Key<?>, GameRules.Value<?>> rules;
+ private final GameRules.Value<?>[] gameruleArray; // Paper - Perf: Use array for gamerule storage
private static <T extends GameRules.Value<T>> GameRules.Key<T> register(String name, GameRules.Category category, GameRules.Type<T> type) {
GameRules.Key<T> gamerules_gamerulekey = new GameRules.Key<>(name, category);
@@ -140,17 +141,30 @@ public class GameRules {
}
public GameRules() {
- this.rules = (Map) GameRules.GAME_RULE_TYPES.entrySet().stream().collect(ImmutableMap.toImmutableMap(Entry::getKey, (entry) -> {
+ // Paper start - Perf: Use array for gamerule storage
+ this((Map) GameRules.GAME_RULE_TYPES.entrySet().stream().collect(ImmutableMap.toImmutableMap(Entry::getKey, (entry) -> {
return ((GameRules.Type) entry.getValue()).createRule();
- }));
+ })));
+ // Paper end - Perf: Use array for gamerule storage
}
private GameRules(Map<GameRules.Key<?>, GameRules.Value<?>> rules) {
this.rules = rules;
+
+ // Paper start - Perf: Use array for gamerule storage
+ int arraySize = rules.keySet().stream().mapToInt(key -> key.gameRuleIndex).max().orElse(-1) + 1;
+ GameRules.Value<?>[] values = new GameRules.Value[arraySize];
+
+ for (Entry<GameRules.Key<?>, GameRules.Value<?>> entry : rules.entrySet()) {
+ values[entry.getKey().gameRuleIndex] = entry.getValue();
+ }
+
+ this.gameruleArray = values;
+ // Paper end - Perf: Use array for gamerule storage
}
public <T extends GameRules.Value<T>> T getRule(GameRules.Key<T> key) {
- return (T) this.rules.get(key); // CraftBukkit - decompile error
+ return key == null ? null : (T) this.gameruleArray[key.gameRuleIndex]; // Paper - Perf: Use array for gamerule storage
}
public CompoundTag createTag() {
@@ -209,6 +223,10 @@ public class GameRules {
}
public static final class Key<T extends GameRules.Value<T>> {
+ // Paper start - Perf: Use array for gamerule storage
+ private static int lastGameRuleIndex = 0;
+ public final int gameRuleIndex = lastGameRuleIndex++;
+ // Paper end - Perf: Use array for gamerule storage
final String id;
private final GameRules.Category category;