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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes: 65247583f SPIGOT-7857: Improve ItemMeta block data deserialization 05d80500d SPIGOT-7857: Fix spurious internal NBT tag when deserializing BlockStateMeta cebb58e9a SPIGOT-7804: Fix written book serialization efcdd5d38 SPIGOT-7794: Cancelling InventoryItemMoveEvent destroys items b568ba572 SPIGOT-7789: Fix NPE in CraftMetaFirework applyToItem f057cf449 Remove outdated build delay Spigot Changes: f6a48054 SPIGOT-7835: Fix issue with custom hopper settings bb63b137 Rebuild patches e1142b4d Rebuild patches
24 lines
1.7 KiB
Diff
24 lines
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
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Date: Thu, 8 Jun 2023 20:23:13 -0400
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Subject: [PATCH] Fix spigot sound playing for BlockItem ItemStacks
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diff --git a/src/main/java/net/minecraft/world/item/ItemStack.java b/src/main/java/net/minecraft/world/item/ItemStack.java
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index 7450c53f3d43e401e5219d5ff01868a28ee2c05f..2038c6b5758d50216058d9e04398c42f658aba4a 100644
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--- a/src/main/java/net/minecraft/world/item/ItemStack.java
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+++ b/src/main/java/net/minecraft/world/item/ItemStack.java
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@@ -566,7 +566,11 @@ public final class ItemStack implements DataComponentHolder {
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// SPIGOT-1288 - play sound stripped from ItemBlock
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if (this.item instanceof BlockItem) {
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- SoundType soundeffecttype = ((BlockItem) this.item).getBlock().defaultBlockState().getSoundType(); // TODO: not strictly correct, however currently only affects decorated pots
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+ // Paper start - Fix spigot sound playing for BlockItem ItemStacks
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+ BlockPos position = new net.minecraft.world.item.context.BlockPlaceContext(context).getClickedPos();
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+ net.minecraft.world.level.block.state.BlockState blockData = world.getBlockState(position);
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+ SoundType soundeffecttype = blockData.getSoundType();
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+ // Paper end - Fix spigot sound playing for BlockItem ItemStacks
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world.playSound(entityhuman, blockposition, soundeffecttype.getPlaceSound(), SoundSource.BLOCKS, (soundeffecttype.getVolume() + 1.0F) / 2.0F, soundeffecttype.getPitch() * 0.8F);
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}
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