Paper/patches/server/1047-Prevent-NPE-if-hooked-entity-was-cleared.patch
Nassim Jahnke 6e71f41536
Updated Upstream (CraftBukkit/Spigot)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
65247583f SPIGOT-7857: Improve ItemMeta block data deserialization
05d80500d SPIGOT-7857: Fix spurious internal NBT tag when deserializing BlockStateMeta
cebb58e9a SPIGOT-7804: Fix written book serialization
efcdd5d38 SPIGOT-7794: Cancelling InventoryItemMoveEvent destroys items
b568ba572 SPIGOT-7789: Fix NPE in CraftMetaFirework applyToItem
f057cf449 Remove outdated build delay

Spigot Changes:
f6a48054 SPIGOT-7835: Fix issue with custom hopper settings
bb63b137 Rebuild patches
e1142b4d Rebuild patches
2024-08-24 11:23:57 +02:00

25 lines
1.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sun, 12 May 2024 21:57:23 -0700
Subject: [PATCH] Prevent NPE if hooked entity was cleared
diff --git a/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java b/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
index 9962d50ea342cd47428a814519b2d54f547753a4..6ea34a76707d9f60076b7423ac0bb1de200308ae 100644
--- a/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
@@ -503,11 +503,13 @@ public class FishingHook extends Projectile {
if (playerFishEvent.isCancelled()) {
return 0;
}
+ if (this.hookedIn != null) { // Paper - re-check to see if there is a hooked entity
// CraftBukkit end
this.pullEntity(this.hookedIn);
CriteriaTriggers.FISHING_ROD_HOOKED.trigger((ServerPlayer) entityhuman, usedItem, this, Collections.emptyList());
this.level().broadcastEntityEvent(this, (byte) 31);
i = this.hookedIn instanceof ItemEntity ? 3 : 5;
+ } // Paper - re-check to see if there is a hooked entity
} else if (this.nibble > 0) {
LootParams lootparams = (new LootParams.Builder((ServerLevel) this.level())).withParameter(LootContextParams.ORIGIN, this.position()).withParameter(LootContextParams.TOOL, usedItem).withParameter(LootContextParams.THIS_ENTITY, this).withLuck((float) this.luck + entityhuman.getLuck()).create(LootContextParamSets.FISHING);
LootTable loottable = this.level().getServer().reloadableRegistries().getLootTable(BuiltInLootTables.FISHING);