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6e71f41536
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes: 65247583f SPIGOT-7857: Improve ItemMeta block data deserialization 05d80500d SPIGOT-7857: Fix spurious internal NBT tag when deserializing BlockStateMeta cebb58e9a SPIGOT-7804: Fix written book serialization efcdd5d38 SPIGOT-7794: Cancelling InventoryItemMoveEvent destroys items b568ba572 SPIGOT-7789: Fix NPE in CraftMetaFirework applyToItem f057cf449 Remove outdated build delay Spigot Changes: f6a48054 SPIGOT-7835: Fix issue with custom hopper settings bb63b137 Rebuild patches e1142b4d Rebuild patches
27 lines
2.1 KiB
Diff
27 lines
2.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sat, 25 May 2024 09:51:13 -0700
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Subject: [PATCH] Deprecate InvAction#HOTBAR_MOVE_AND_READD
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 8d9376f0f658bbd0bb72f688ce2a78c018571b7a..dd0610104822bee532542c87ecc9cd16ccf3c216 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -3052,14 +3052,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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Slot clickedSlot = this.player.containerMenu.getSlot(packet.getSlotNum());
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if (clickedSlot.mayPickup(this.player)) {
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ItemStack hotbar = this.player.getInventory().getItem(packet.getButtonNum());
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- boolean canCleanSwap = hotbar.isEmpty() || (clickedSlot.container == this.player.getInventory() && clickedSlot.mayPlace(hotbar)); // the slot will accept the hotbar item
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- if (clickedSlot.hasItem()) {
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- if (canCleanSwap) {
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- action = InventoryAction.HOTBAR_SWAP;
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- } else {
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- action = InventoryAction.HOTBAR_MOVE_AND_READD;
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- }
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- } else if (!clickedSlot.hasItem() && !hotbar.isEmpty() && clickedSlot.mayPlace(hotbar)) {
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+ if ((!hotbar.isEmpty() && clickedSlot.mayPlace(hotbar)) || (hotbar.isEmpty() && clickedSlot.hasItem())) { // Paper - modernify this logic (no such thing as a "hotbar move and readd"
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action = InventoryAction.HOTBAR_SWAP;
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} else {
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action = InventoryAction.NOTHING;
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