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Abstracts relative teleport flags and instead makes a generic TeleportFlag option. This has the benefit of being able to easily add new flags in the future. This adds a new flag, which allows you to keep inventories open when teleporting players (vanilla behavior). These are breaking changes to the teleport api, however, it's still marked as experimental so I find this a fair change.
25 lines
1.0 KiB
Diff
25 lines
1.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: SoSeDiK <mrsosedik@gmail.com>
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Date: Tue, 11 Oct 2022 20:38:47 +0300
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Subject: [PATCH] Elder Guardian appearance API
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index 919a31cbce5973c2beea4be6112ec677f68d6990..4bc30ce25c300bf5d2ae2b6388bdc601e0f8441d 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -3027,6 +3027,13 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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}
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// Paper end
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+ // Paper start
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+ @Override
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+ public void showElderGuardian(boolean silent) {
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+ if (getHandle().connection != null) getHandle().connection.send(new ClientboundGameEventPacket(ClientboundGameEventPacket.GUARDIAN_ELDER_EFFECT, silent ? 0F : 1F));
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+ }
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+ // Paper end
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+
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public Player.Spigot spigot()
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{
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return this.spigot;
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