Paper/Spigot-Server-Patches/0074-Access-items-by-EquipmentSlot.patch
Zach Brown 70ce6ce831
Move version command update checking to the implementation
This makes it easier for downstream projects (forks) to replace the
version fetching system with their own. It is as simple as implementing
an interface and overriding the default implementation of
org.bukkit.UnsafeValues#getVersionFetcher()

It also makes it easier for us to organize things like the version
history feature.

Lastly I have updated the paper implementation to check against the site
API rather than against jenkins.
2019-05-27 04:13:41 -05:00

69 lines
2.3 KiB
Diff

From f8ae5f908eb52e91c30ce1ed041c6f285d865bd1 Mon Sep 17 00:00:00 2001
From: Jedediah Smith <jedediah@silencegreys.com>
Date: Sun, 20 Mar 2016 06:45:01 -0400
Subject: [PATCH] Access items by EquipmentSlot
diff --git a/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryPlayer.java b/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryPlayer.java
index 5873b7623..ef4cd7a7b 100644
--- a/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryPlayer.java
@@ -268,4 +268,54 @@ public class CraftInventoryPlayer extends CraftInventory implements org.bukkit.i
public void setBootsDropChance(float chance) {
throw new UnsupportedOperationException("Cannot set drop chance for PlayerInventory");
}
+
+ // Paper start
+ @Override
+ public ItemStack getItem(org.bukkit.inventory.EquipmentSlot slot) {
+ Preconditions.checkNotNull(slot, "slot");
+ switch (slot) {
+ case HAND:
+ return this.getItemInMainHand();
+ case OFF_HAND:
+ return this.getItemInOffHand();
+ case HEAD:
+ return this.getHelmet();
+ case CHEST:
+ return this.getChestplate();
+ case LEGS:
+ return this.getLeggings();
+ case FEET:
+ return this.getBoots();
+ }
+
+ throw new UnsupportedOperationException(slot.name());
+ }
+
+ @Override
+ public void setItem(org.bukkit.inventory.EquipmentSlot slot, ItemStack stack) {
+ Preconditions.checkNotNull(slot, "slot");
+ switch (slot) {
+ case HAND:
+ this.setItemInMainHand(stack);
+ return;
+ case OFF_HAND:
+ this.setItemInOffHand(stack);
+ return;
+ case HEAD:
+ this.setHelmet(stack);
+ return;
+ case CHEST:
+ this.setChestplate(stack);
+ return;
+ case LEGS:
+ this.setLeggings(stack);
+ return;
+ case FEET:
+ this.setBoots(stack);
+ return;
+ }
+
+ throw new UnsupportedOperationException(slot.name());
+ }
+ // Paper end
}
--
2.21.0