Paper/Spigot-Server-Patches/0211-Ability-to-change-PlayerProfile-in-AsyncPreLoginEven.patch
Zach Brown 70ce6ce831
Move version command update checking to the implementation
This makes it easier for downstream projects (forks) to replace the
version fetching system with their own. It is as simple as implementing
an interface and overriding the default implementation of
org.bukkit.UnsafeValues#getVersionFetcher()

It also makes it easier for us to organize things like the version
history feature.

Lastly I have updated the paper implementation to check against the site
API rather than against jenkins.
2019-05-27 04:13:41 -05:00

49 lines
2.5 KiB
Diff

From ea4fc54b91e1b7089cfec2ab28a24a428c822bf3 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 18 Mar 2018 11:45:57 -0400
Subject: [PATCH] Ability to change PlayerProfile in AsyncPreLoginEvent
This will allow you to change the players name or skin on login.
diff --git a/src/main/java/net/minecraft/server/LoginListener.java b/src/main/java/net/minecraft/server/LoginListener.java
index fe912e0eb..7c3b9c0b9 100644
--- a/src/main/java/net/minecraft/server/LoginListener.java
+++ b/src/main/java/net/minecraft/server/LoginListener.java
@@ -1,5 +1,7 @@
package net.minecraft.server;
+import com.destroystokyo.paper.profile.CraftPlayerProfile;
+import com.destroystokyo.paper.profile.PlayerProfile;
import com.mojang.authlib.GameProfile;
import com.mojang.authlib.exceptions.AuthenticationUnavailableException;
import io.netty.channel.ChannelFuture;
@@ -19,6 +21,7 @@ import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
// CraftBukkit start
+import org.bukkit.Bukkit;
import org.bukkit.craftbukkit.util.Waitable;
import org.bukkit.event.player.AsyncPlayerPreLoginEvent;
import org.bukkit.event.player.PlayerPreLoginEvent;
@@ -282,8 +285,16 @@ public class LoginListener implements PacketLoginInListener {
java.util.UUID uniqueId = i.getId();
final org.bukkit.craftbukkit.CraftServer server = LoginListener.this.server.server;
- AsyncPlayerPreLoginEvent asyncEvent = new AsyncPlayerPreLoginEvent(playerName, address, uniqueId);
+ // Paper start
+ PlayerProfile profile = Bukkit.createProfile(uniqueId, playerName);
+ AsyncPlayerPreLoginEvent asyncEvent = new AsyncPlayerPreLoginEvent(playerName, address, uniqueId, profile);
server.getPluginManager().callEvent(asyncEvent);
+ profile = asyncEvent.getPlayerProfile();
+ profile.complete();
+ i = CraftPlayerProfile.asAuthlibCopy(profile);
+ playerName = i.getName();
+ uniqueId = i.getId();
+ // Paper end
if (PlayerPreLoginEvent.getHandlerList().getRegisteredListeners().length != 0) {
final PlayerPreLoginEvent event = new PlayerPreLoginEvent(playerName, address, uniqueId);
--
2.21.0