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31699ae9a8
* Updated Upstream (Bukkit/CraftBukkit) Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: a6a9d2a4 Remove some old ApiStatus.Experimental annotations be72314c SPIGOT-7300, PR-829: Add new DamageSource API providing enhanced information about entity damage b252cf05 SPIGOT-7576, PR-970: Add methods in MushroomCow to change stew effects b1c689bd PR-902: Add Server#isLoggingIPs to get log-ips configuration 08f86d1c PR-971: Add Player methods for client-side potion effects 2e3024a9 PR-963: Add API for in-world structures a23292a7 SPIGOT-7530, PR-948: Improve Resource Pack API with new 1.20.3 functionality 1851857b SPIGOT-3071, PR-969: Add entity spawn method with spawn reason cde4c52a SPIGOT-5553, PR-964: Add EntityKnockbackEvent CraftBukkit Changes: 38fd4bd50 Fix accidentally renamed internal damage method 80f0ce4be SPIGOT-7300, PR-1180: Add new DamageSource API providing enhanced information about entity damage 7e43f3b16 SPIGOT-7581: Fix typo in BlockMushroom ea14b7d90 SPIGOT-7576, PR-1347: Add methods in MushroomCow to change stew effects 4c687f243 PR-1259: Add Server#isLoggingIPs to get log-ips configuration 22a541a29 Improve support for per-world game rules cb7dccce2 PR-1348: Add Player methods for client-side potion effects b8d6109f0 PR-1335: Add API for in-world structures 4398a1b5b SPIGOT-7577: Make CraftWindCharge#explode discard the entity e74107678 Fix Crafter maximum stack size 0bb0f4f6a SPIGOT-7530, PR-1314: Improve Resource Pack API with new 1.20.3 functionality 4949f556d SPIGOT-3071, PR-1345: Add entity spawn method with spawn reason 20ac73ca2 PR-1353: Fix Structure#place not working as documented with 0 palette 3c1b77871 SPIGOT-6911, PR-1349: Change max book length in CraftMetaBook 333701839 SPIGOT-7572: Bee nests generated without bees f48f4174c SPIGOT-5553, PR-1336: Add EntityKnockbackEvent
78 lines
5.4 KiB
Diff
78 lines
5.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Sun, 11 Nov 2018 21:01:09 +0000
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Subject: [PATCH] Don't allow digging into unloaded chunks
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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index a8d33286832786031ac57e6ce27d5181e1a3d9b1..e8b12b27e5ec74afb940f575e5ce78e5905d55f4 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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@@ -119,8 +119,8 @@ public class ServerPlayerGameMode {
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BlockState iblockdata;
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if (this.hasDelayedDestroy) {
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- iblockdata = this.level.getBlockState(this.delayedDestroyPos);
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- if (iblockdata.isAir()) {
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+ iblockdata = this.level.getBlockStateIfLoaded(this.delayedDestroyPos); // Paper - Don't allow digging into unloaded chunks
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+ if (iblockdata == null || iblockdata.isAir()) { // Paper - Don't allow digging into unloaded chunks
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this.hasDelayedDestroy = false;
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} else {
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float f = this.incrementDestroyProgress(iblockdata, this.delayedDestroyPos, this.delayedTickStart);
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@@ -131,7 +131,13 @@ public class ServerPlayerGameMode {
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}
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}
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} else if (this.isDestroyingBlock) {
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- iblockdata = this.level.getBlockState(this.destroyPos);
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+ // Paper start - Don't allow digging into unloaded chunks; don't want to do same logic as above, return instead
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+ iblockdata = this.level.getBlockStateIfLoaded(this.destroyPos);
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+ if (iblockdata == null) {
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+ this.isDestroyingBlock = false;
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+ return;
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+ }
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+ // Paper end - Don't allow digging into unloaded chunks
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if (iblockdata.isAir()) {
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this.level.destroyBlockProgress(this.player.getId(), this.destroyPos, -1);
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this.lastSentState = -1;
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@@ -160,6 +166,7 @@ public class ServerPlayerGameMode {
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public void handleBlockBreakAction(BlockPos pos, ServerboundPlayerActionPacket.Action action, Direction direction, int worldHeight, int sequence) {
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if (this.player.getEyePosition().distanceToSqr(Vec3.atCenterOf(pos)) > ServerGamePacketListenerImpl.MAX_INTERACTION_DISTANCE) {
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+ if (true) return; // Paper - Don't allow digging into unloaded chunks; Don't notify if unreasonably far away
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this.debugLogging(pos, false, sequence, "too far");
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} else if (pos.getY() >= worldHeight) {
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this.player.connection.send(new ClientboundBlockUpdatePacket(pos, this.level.getBlockState(pos)));
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@@ -299,10 +306,12 @@ public class ServerPlayerGameMode {
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this.debugLogging(pos, true, sequence, "stopped destroying");
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} else if (action == ServerboundPlayerActionPacket.Action.ABORT_DESTROY_BLOCK) {
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this.isDestroyingBlock = false;
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- if (!Objects.equals(this.destroyPos, pos)) {
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+ if (!Objects.equals(this.destroyPos, pos) && !BlockPos.ZERO.equals(this.destroyPos)) { // Paper
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ServerPlayerGameMode.LOGGER.debug("Mismatch in destroy block pos: {} {}", this.destroyPos, pos); // CraftBukkit - SPIGOT-5457 sent by client when interact event cancelled
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- this.level.destroyBlockProgress(this.player.getId(), this.destroyPos, -1);
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- this.debugLogging(pos, true, sequence, "aborted mismatched destroying");
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+ BlockState type = this.level.getBlockStateIfLoaded(this.destroyPos); // Paper - don't load unloaded chunks for stale records here
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+ if (type != null) this.level.destroyBlockProgress(this.player.getId(), this.destroyPos, -1);
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+ if (type != null) this.debugLogging(pos, true, sequence, "aborted mismatched destroying");
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+ this.destroyPos = BlockPos.ZERO; // Paper
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}
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this.level.destroyBlockProgress(this.player.getId(), pos, -1);
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index c827a2b9a64bba61ffdc8ee5ee35460b332a8556..f64157a1fc3d629b9ef3c3d7b8fcf8f2cd960fe0 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -1590,6 +1590,12 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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case START_DESTROY_BLOCK:
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case ABORT_DESTROY_BLOCK:
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case STOP_DESTROY_BLOCK:
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+ // Paper start - Don't allow digging into unloaded chunks
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+ if (this.player.level().getChunkIfLoadedImmediately(blockposition.getX() >> 4, blockposition.getZ() >> 4) == null) {
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+ this.player.connection.ackBlockChangesUpTo(packet.getSequence());
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+ return;
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+ }
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+ // Paper end - Don't allow digging into unloaded chunks
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this.player.gameMode.handleBlockBreakAction(blockposition, packetplayinblockdig_enumplayerdigtype, packet.getDirection(), this.player.level().getMaxBuildHeight(), packet.getSequence());
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this.player.connection.ackBlockChangesUpTo(packet.getSequence());
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return;
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