mirror of
https://github.com/PaperMC/Paper.git
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160 lines
7.8 KiB
Diff
160 lines
7.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 4 Aug 2020 22:24:15 +0200
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Subject: [PATCH] Optimize Pathfinder - Remove Streams / Optimized collections
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1.17 Update: Please do this k thx bb
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I utilized the IDE to convert streams to non streams code, so shouldn't
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be any risk of behavior change. Only did minor optimization of the
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generated code set to remove unnecessary things.
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I expect us to just drop this patch on next major update and re-apply
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it with the IDE again and re-apply the collections optimization.
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Optimize collection by creating a list instead of a set of the key and value.
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This lets us get faster foreach iteration, as well as avoids map lookups on
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the values when needed.
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diff --git a/src/main/java/net/minecraft/world/level/pathfinder/PathFinder.java b/src/main/java/net/minecraft/world/level/pathfinder/PathFinder.java
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index ba8ee93032aabe7ec4ecf52d452e1a580d6ebc20..2ef0e04af771e14f8d71aef4ccb81d3b81db7df5 100644
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--- a/src/main/java/net/minecraft/world/level/pathfinder/PathFinder.java
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+++ b/src/main/java/net/minecraft/world/level/pathfinder/PathFinder.java
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@@ -33,28 +33,31 @@ public class PathFinder {
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this.openSet.a();
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this.nodeEvaluator.prepare(world, mob);
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Node pathpoint = this.nodeEvaluator.getStart();
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- Map<Target, BlockPos> map = (Map) positions.stream().collect(Collectors.toMap((blockposition) -> {
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- return this.nodeEvaluator.getGoal((double) blockposition.getX(), (double) blockposition.getY(), (double) blockposition.getZ());
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- }, Function.identity()));
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- Path pathentity = this.findPath(pathpoint, map, followRange, distance, rangeMultiplier);
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+ // Paper start - remove streams - and optimize collection
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+ List<Map.Entry<Target, BlockPos>> map = Lists.newArrayList();
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+ for (BlockPos blockposition : positions) {
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+ map.add(new java.util.AbstractMap.SimpleEntry<>(this.nodeEvaluator.getGoal((double) blockposition.getX(), blockposition.getY(), blockposition.getZ()), blockposition));
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+ }
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+ // Paper end
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+ Path pathentity = this.a(pathpoint, map, followRange, distance, rangeMultiplier);
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this.nodeEvaluator.done();
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return pathentity;
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}
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@Nullable
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- private Path findPath(Node startNode, Map<Target, BlockPos> positions, float followRange, int distance, float rangeMultiplier) {
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- Set<Target> set = positions.keySet();
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+ private Path a(Node pathpoint, List<Map.Entry<Target, BlockPos>> list, float f, int i, float f1) { // Paper - optimize collection
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+ //Set<PathDestination> set = map.keySet(); // Paper
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- startNode.g = 0.0F;
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- startNode.h = this.getBestH(startNode, set);
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- startNode.f = startNode.h;
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+ pathpoint.g = 0.0F;
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+ pathpoint.h = this.a(pathpoint, list); // Paper - optimize collection
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+ pathpoint.f = pathpoint.h;
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this.openSet.a();
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- this.openSet.a(startNode);
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+ this.openSet.a(pathpoint);
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Set<Node> set1 = ImmutableSet.of();
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int j = 0;
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- Set<Target> set2 = Sets.newHashSetWithExpectedSize(set.size());
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- int k = (int) ((float) this.maxVisitedNodes * rangeMultiplier);
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+ List<Map.Entry<Target, BlockPos>> set2 = Lists.newArrayListWithExpectedSize(list.size()); // Paper - optimize collection
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+ int k = (int) ((float) this.maxVisitedNodes * f1);
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while (!this.openSet.e()) {
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++j;
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@@ -65,14 +68,15 @@ public class PathFinder {
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Node pathpoint1 = this.openSet.c();
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pathpoint1.closed = true;
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- Iterator iterator = set.iterator();
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-
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- while (iterator.hasNext()) {
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- Target pathdestination = (Target) iterator.next();
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+ // Paper start - optimize collection
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+ for (int i1 = 0; i1 < list.size(); i1++) {
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+ Map.Entry<Target, BlockPos> entry = list.get(i1);
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+ Target pathdestination = entry.getKey();
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- if (pathpoint1.distanceManhattan((Node) pathdestination) <= (float) distance) {
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+ if (pathpoint1.distanceManhattan((Node) pathdestination) <= (float) i) {
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pathdestination.setReached();
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- set2.add(pathdestination);
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+ set2.add(entry);
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+ // Paper end
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}
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}
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@@ -80,7 +84,7 @@ public class PathFinder {
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break;
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}
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- if (pathpoint1.distanceTo(startNode) < followRange) {
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+ if (pathpoint1.distanceTo(pathpoint) < f) {
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int l = this.nodeEvaluator.getNeighbors(this.neighbors, pathpoint1);
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for (int i1 = 0; i1 < l; ++i1) {
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@@ -90,10 +94,10 @@ public class PathFinder {
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pathpoint2.walkedDistance = pathpoint1.walkedDistance + f2;
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float f3 = pathpoint1.g + f2 + pathpoint2.costMalus;
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- if (pathpoint2.walkedDistance < followRange && (!pathpoint2.inOpenSet() || f3 < pathpoint2.g)) {
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+ if (pathpoint2.walkedDistance < f && (!pathpoint2.inOpenSet() || f3 < pathpoint2.g)) {
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pathpoint2.cameFrom = pathpoint1;
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pathpoint2.g = f3;
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- pathpoint2.h = this.getBestH(pathpoint2, set) * 1.5F;
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+ pathpoint2.h = this.a(pathpoint2, list) * 1.5F; // Paper - list instead of set
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if (pathpoint2.inOpenSet()) {
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this.openSet.a(pathpoint2, pathpoint2.g + pathpoint2.h);
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} else {
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@@ -105,31 +109,32 @@ public class PathFinder {
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}
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}
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- Optional<Path> optional = !set2.isEmpty() ? set2.stream().map((pathdestination1) -> {
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- return this.reconstructPath(pathdestination1.getBestNode(), (BlockPos) positions.get(pathdestination1), true);
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- }).min(Comparator.comparingInt(Path::getNodeCount)) : set.stream().map((pathdestination1) -> {
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- return this.reconstructPath(pathdestination1.getBestNode(), (BlockPos) positions.get(pathdestination1), false);
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- }).min(Comparator.comparingDouble(Path::getDistToTarget).thenComparingInt(Path::getNodeCount));
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-
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- if (!optional.isPresent()) {
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- return null;
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- } else {
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- Path pathentity = (Path) optional.get();
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-
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- return pathentity;
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+ // Paper start - remove streams - and optimize collection
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+ Path best = null;
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+ boolean useSet1 = set2.isEmpty();
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+ Comparator<Path> comparator = useSet1 ? Comparator.comparingInt(Path::getNodeCount)
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+ : Comparator.comparingDouble(Path::getDistToTarget).thenComparingInt(Path::getNodeCount);
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+ for (Map.Entry<Target, BlockPos> entry : useSet1 ? list : set2) {
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+ Path pathEntity = this.reconstructPath(entry.getKey().getBestNode(), entry.getValue(), !useSet1);
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+ if (best == null || comparator.compare(pathEntity, best) < 0)
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+ best = pathEntity;
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}
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+ return best;
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+ // Paper end
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}
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- private float getBestH(Node node, Set<Target> targets) {
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+ private float a(Node pathpoint, List<Map.Entry<Target, BlockPos>> list) { // Paper - optimize collection
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float f = Float.MAX_VALUE;
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float f1;
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- for (Iterator iterator = targets.iterator(); iterator.hasNext(); f = Math.min(f1, f)) {
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- Target pathdestination = (Target) iterator.next();
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+ // Paper start - optimize collection
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+ for (int i = 0, listSize = list.size(); i < listSize; f = Math.min(f1, f), i++) { // Paper
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+ Target pathdestination = list.get(i).getKey(); // Paper
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+ // Paper end
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- f1 = node.distanceTo(pathdestination);
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- pathdestination.updateBest(f1, node);
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+ f1 = pathpoint.distanceTo(pathdestination);
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+ pathdestination.updateBest(f1, pathpoint);
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}
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return f;
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