Paper/patches/api/0438-Add-predicate-for-blocks-when-raytracing.patch
Jake Potrebic bd38e0318a
Updated Upstream (Bukkit/CraftBukkit) (#10379)
Updated Upstream (Bukkit/CraftBukkit)

Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
f02baa38 PR-988: Add World#getIntersectingChunks(BoundingBox)
9321d665 Move getItemInUse up to LivingEntity
819eef73 PR-959: Add access to current item's remaining ticks
c4fdadb0 SPIGOT-7601: Add AbstractArrow#getItem
be8261ca Add support for Java 22
26119676 PR-979: Add more translation keys
66753362 PR-985: Correct book maximum pages and characters per page documentation
c8be92fa PR-980: Improve getArmorContents() documentation
f1120ee2 PR-983: Expose riptide velocity to PlayerRiptideEvent

CraftBukkit Changes:
dfaa89bbe PR-1369: Add World#getIntersectingChunks(BoundingBox)
51bbab2b9 Move getItemInUse up to LivingEntity
668e09602 PR-1331: Add access to current item's remaining ticks
a639406d1 SPIGOT-7601: Add AbstractArrow#getItem
0398930fc SPIGOT-7602: Allow opening in-world horse and related inventories
ffd15611c SPIGOT-7608: Allow empty lists to morph to any PDT list
2188dcfa9 Add support for Java 22
45d6a609f SPIGOT-7604: Revert "SPIGOT-7365: DamageCause blocked by shield should trigger invulnerableTime"
06d915943 SPIGOT-7365: DamageCause blocked by shield should trigger invulnerableTime
ca3bc3707 PR-1361: Add more translation keys
366c3ca80 SPIGOT-7600: EntityChangeBlockEvent is not fired for frog eggs
06d0f9ba8 SPIGOT-7593: Fix sapling growth physics / client-side updates
45c2608e4 PR-1366: Expose riptide velocity to PlayerRiptideEvent
29b6bb79b SPIGOT-7587: Remove fixes for now-resolved MC-142590 and MC-109346
2024-04-06 12:53:39 -07:00

117 lines
6.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: TonytheMacaroni <tonythemacaroni123@gmail.com>
Date: Wed, 6 Sep 2023 19:24:53 -0400
Subject: [PATCH] Add predicate for blocks when raytracing
diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
index fa81e440ad20ab8740cb073f515d1671dc6ea9a0..377d57b0e603898d309a9384aa8bb9fca97673e3 100644
--- a/src/main/java/org/bukkit/World.java
+++ b/src/main/java/org/bukkit/World.java
@@ -1703,6 +1703,27 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
@Nullable
public RayTraceResult rayTraceEntities(@NotNull Location start, @NotNull Vector direction, double maxDistance, double raySize, @Nullable Predicate<? super Entity> filter);
+ // Paper start
+ /**
+ * Performs a ray trace that checks for entity collisions.
+ * <p>
+ * This may not consider entities in currently unloaded chunks. Some
+ * implementations may impose artificial restrictions on the maximum
+ * distance.
+ *
+ * @param start the start position
+ * @param direction the ray direction
+ * @param maxDistance the maximum distance
+ * @param raySize entity bounding boxes will be uniformly expanded (or
+ * shrinked) by this value before doing collision checks
+ * @param filter only entities that fulfill this predicate are considered,
+ * or <code>null</code> to consider all entities
+ * @return the closest ray trace hit result, or <code>null</code> if there
+ * is no hit
+ */
+ @Nullable RayTraceResult rayTraceEntities(io.papermc.paper.math.@NotNull Position start, @NotNull Vector direction, double maxDistance, double raySize, @Nullable Predicate<? super Entity> filter);
+ // Paper end
+
/**
* Performs a ray trace that checks for block collisions using the blocks'
* precise collision shapes.
@@ -1766,6 +1787,34 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
@Nullable
public RayTraceResult rayTraceBlocks(@NotNull Location start, @NotNull Vector direction, double maxDistance, @NotNull FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks);
+ // Paper start
+ /**
+ * Performs a ray trace that checks for block collisions using the blocks'
+ * precise collision shapes.
+ * <p>
+ * If collisions with passable blocks are ignored, fluid collisions are
+ * ignored as well regardless of the fluid collision mode.
+ * <p>
+ * Portal blocks are only considered passable if the ray starts within
+ * them. Apart from that collisions with portal blocks will be considered
+ * even if collisions with passable blocks are otherwise ignored.
+ * <p>
+ * This may cause loading of chunks! Some implementations may impose
+ * artificial restrictions on the maximum distance.
+ *
+ * @param start the start position
+ * @param direction the ray direction
+ * @param maxDistance the maximum distance
+ * @param fluidCollisionMode the fluid collision mode
+ * @param ignorePassableBlocks whether to ignore passable but collidable
+ * blocks (ex. tall grass, signs, fluids, ..)
+ * @param canCollide predicate for blocks the ray can potentially collide
+ * with, or <code>null</code> to consider all blocks
+ * @return the ray trace hit result, or <code>null</code> if there is no hit
+ */
+ @Nullable RayTraceResult rayTraceBlocks(io.papermc.paper.math.@NotNull Position start, @NotNull Vector direction, double maxDistance, @NotNull FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks, @Nullable Predicate<? super Block> canCollide);
+ // Paper end
+
/**
* Performs a ray trace that checks for both block and entity collisions.
* <p>
@@ -1799,6 +1848,42 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
@Nullable
public RayTraceResult rayTrace(@NotNull Location start, @NotNull Vector direction, double maxDistance, @NotNull FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks, double raySize, @Nullable Predicate<? super Entity> filter);
+ // Paper start
+ /**
+ * Performs a ray trace that checks for both block and entity collisions.
+ * <p>
+ * Block collisions use the blocks' precise collision shapes. The
+ * <code>raySize</code> parameter is only taken into account for entity
+ * collision checks.
+ * <p>
+ * If collisions with passable blocks are ignored, fluid collisions are
+ * ignored as well regardless of the fluid collision mode.
+ * <p>
+ * Portal blocks are only considered passable if the ray starts within them.
+ * Apart from that collisions with portal blocks will be considered even if
+ * collisions with passable blocks are otherwise ignored.
+ * <p>
+ * This may cause loading of chunks! Some implementations may impose
+ * artificial restrictions on the maximum distance.
+ *
+ * @param start the start position
+ * @param direction the ray direction
+ * @param maxDistance the maximum distance
+ * @param fluidCollisionMode the fluid collision mode
+ * @param ignorePassableBlocks whether to ignore passable but collidable
+ * blocks (ex. tall grass, signs, fluids, ..)
+ * @param raySize entity bounding boxes will be uniformly expanded (or
+ * shrinked) by this value before doing collision checks
+ * @param filter only entities that fulfill this predicate are considered,
+ * or <code>null</code> to consider all entities
+ * @param canCollide predicate for blocks the ray can potentially collide
+ * with, or <code>null</code> to consider all blocks
+ * @return the closest ray trace hit result with either a block or an
+ * entity, or <code>null</code> if there is no hit
+ */
+ @Nullable RayTraceResult rayTrace(io.papermc.paper.math.@NotNull Position start, @NotNull Vector direction, double maxDistance, @NotNull FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks, double raySize, @Nullable Predicate<? super Entity> filter, @Nullable Predicate<? super Block> canCollide);
+ // Paper end
+
/**
* Gets the default spawn {@link Location} of this world
*