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72e87abc2d
Co-authored-by: Paul Sauve <paul@technove.co>
43 lines
2.2 KiB
Diff
43 lines
2.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 22 Jan 2017 18:07:56 -0500
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Subject: [PATCH] Cap Entity Collisions
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Limit a single entity to colliding a max of configurable times per tick.
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This will alleviate issues where living entities are hoarded in 1x1 pens
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This is not tied to the maxEntityCramming rule. Cramming will still apply
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just as it does in Vanilla, but entity pushing logic will be capped.
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You can set this to 0 to disable collisions.
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index 069fe5df02806103c9bbef396c2e39ca3be90101..ca46bea3799e1bc962debe742ea75f4d7f4ab771 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -387,6 +387,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
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public void inactiveTick() { }
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// Spigot end
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// Paper start
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+ protected int numCollisions = 0; // Paper
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@javax.annotation.Nullable
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private org.bukkit.util.Vector origin;
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@javax.annotation.Nullable
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diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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index 01b9635e71a55f29e565fc095cc53f102945423d..0470329b43afd4e8c5e033666d1c5f8f0a03fe6a 100644
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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@@ -3317,8 +3317,11 @@ public abstract class LivingEntity extends Entity implements Attackable {
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}
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}
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- for (j = 0; j < list.size(); ++j) {
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+ this.numCollisions = Math.max(0, this.numCollisions - this.level().paperConfig().collisions.maxEntityCollisions); // Paper
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+ for (j = 0; j < list.size() && this.numCollisions < this.level().paperConfig().collisions.maxEntityCollisions; ++j) { // Paper
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Entity entity = (Entity) list.get(j);
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+ entity.numCollisions++; // Paper
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+ this.numCollisions++; // Paper
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this.doPush(entity);
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}
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