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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 218294b1 PR-743: Support setting individual Wither head targets CraftBukkit Changes: d48f2d1a PR-1047: Support setting individual Wither head targets 518f1bee SPIGOT-6948: Motion from Explosion after Respawn f3c7a6ac SPIGOT-7019: Add yaw in World#getSpawnLocation
31 lines
1.6 KiB
Diff
31 lines
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Tue, 21 May 2019 02:34:04 +0100
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Subject: [PATCH] improve CraftWorld#isChunkLoaded
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getChunkAt will request the chunk using vanillas chunk loading system,
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which while we're not going to load the chunk, does involve the server
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waiting for the execution queue to get to our request; We can just query
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the chunk status and get a response now, vs having to wait
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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index 7540be1005db97a20d44d55c0e59547113d6ad80..c7e919516254eabd21dc460be4569c44d1fe1176 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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@@ -288,13 +288,13 @@ public class CraftWorld extends CraftRegionAccessor implements World {
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@Override
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public boolean isChunkLoaded(int x, int z) {
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- return this.world.getChunkSource().isChunkLoaded(x, z);
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+ return this.world.getChunkSource().getChunkAtIfLoadedImmediately(x, z) != null; // Paper
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}
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@Override
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public boolean isChunkGenerated(int x, int z) {
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try {
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- return this.isChunkLoaded(x, z) || this.world.getChunkSource().chunkMap.read(new ChunkPos(x, z)) != null;
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+ return this.world.getChunkSource().getChunkAtIfCachedImmediately(x, z) != null || this.world.getChunkSource().chunkMap.read(new ChunkPos(x, z)) != null; // Paper (TODO check if the first part can be removed)
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} catch (IOException ex) {
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throw new RuntimeException(ex);
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}
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