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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 218294b1 PR-743: Support setting individual Wither head targets CraftBukkit Changes: d48f2d1a PR-1047: Support setting individual Wither head targets 518f1bee SPIGOT-6948: Motion from Explosion after Respawn f3c7a6ac SPIGOT-7019: Add yaw in World#getSpawnLocation
20 lines
1.4 KiB
Diff
20 lines
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Mark Vainomaa <mikroskeem@mikroskeem.eu>
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Date: Tue, 17 Nov 2020 19:13:09 +0200
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Subject: [PATCH] Expose world spawn angle
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index 0b4d5ab836e861ea87bb72185a513bdf341d5921..30f0b20924d6b778e49761a72b50263c96311bee 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -878,7 +878,7 @@ public abstract class PlayerList {
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if (location == null) {
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worldserver1 = this.server.getLevel(Level.OVERWORLD);
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blockposition = entityplayer1.getSpawnPoint(worldserver1);
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- location = new Location(worldserver1.getWorld(), (double) ((float) blockposition.getX() + 0.5F), (double) ((float) blockposition.getY() + 0.1F), (double) ((float) blockposition.getZ() + 0.5F));
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+ location = new Location(worldserver1.getWorld(), (double) ((float) blockposition.getX() + 0.5F), (double) ((float) blockposition.getY() + 0.1F), (double) ((float) blockposition.getZ() + 0.5F), worldserver1.levelData.getSpawnAngle(), 0.0F); // Paper - use world spawn angle
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}
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Player respawnPlayer = entityplayer1.getBukkitEntity();
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