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42 lines
2.2 KiB
Diff
42 lines
2.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Tue, 22 Feb 2022 14:21:35 -0800
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Subject: [PATCH] Put world into worldlist before initing the world
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Some parts of legacy conversion will need the overworld
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to get the legacy structure data storage
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index e3f1128bd1c3c179c9bab9b42d18f8376cc005ec..8a51927582713a36d5cc6da9e3dae7b661c49b9b 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -602,9 +602,10 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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}
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worlddata.setModdedInfo(this.getServerModName(), this.getModdedStatus().shouldReportAsModified());
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+ this.addLevel(world); // Paper - move up
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this.initWorld(world, worlddata, worldData, worldoptions);
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- this.addLevel(world);
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+ // Paper - move up
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this.getPlayerList().addWorldborderListener(world);
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if (worlddata.getCustomBossEvents() != null) {
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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index 70cbdf557b81f9e7e5d744c31ea6972f96de55a3..48ff69f581256a7b5dd210781bf8f519c349030b 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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@@ -1246,10 +1246,11 @@ public final class CraftServer implements Server {
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return null;
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}
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+ this.console.addLevel(internal); // Paper - move up
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this.console.initWorld(internal, worlddata, worlddata, worlddata.worldGenOptions());
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internal.setSpawnSettings(true, true);
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- this.console.addLevel(internal);
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+ // Paper - move up
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this.getServer().prepareLevels(internal.getChunkSource().chunkMap.progressListener, internal);
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//internal.entityManager.tick(); // SPIGOT-6526: Load pending entities so they are available to the API // Paper - rewrite chunk system
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