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CraftBukkit removed their implementation that caused this issue, switching to Mojang's implementation which doesn't appear to share it. I already removed the important bit in the last upstream merge, this is just unused and unnecessary now. So we remove it.
42 lines
2.0 KiB
Diff
42 lines
2.0 KiB
Diff
From f97a0149fe312629f4b29fce2ac49eacc0456754 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Fri, 18 Mar 2016 15:12:22 -0400
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Subject: [PATCH] Configurable Non Player Arrow Despawn Rate
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Can set a much shorter despawn rate for arrows that players can not pick up.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 0873febb6..b37b5901b 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -254,4 +254,13 @@ public class PaperWorldConfig {
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private void allowLeashingUndeadHorse() {
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allowLeashingUndeadHorse = getBoolean("allow-leashing-undead-horse", false);
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}
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+
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+ public int nonPlayerArrowDespawnRate = -1;
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+ private void nonPlayerArrowDespawnRate() {
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+ nonPlayerArrowDespawnRate = getInt("non-player-arrow-despawn-rate", -1);
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+ if (nonPlayerArrowDespawnRate == -1) {
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+ nonPlayerArrowDespawnRate = spigotConfig.arrowDespawnRate;
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+ }
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+ log("Non Player Arrow Despawn Rate: " + nonPlayerArrowDespawnRate);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/EntityArrow.java b/src/main/java/net/minecraft/server/EntityArrow.java
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index 65689f26d..8cda47518 100644
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--- a/src/main/java/net/minecraft/server/EntityArrow.java
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+++ b/src/main/java/net/minecraft/server/EntityArrow.java
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@@ -157,7 +157,7 @@ public abstract class EntityArrow extends Entity implements IProjectile {
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this.ay = 0;
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} else {
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++this.ax;
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- if (this.ax >= world.spigotConfig.arrowDespawnRate) { // Spigot - First int after shooter
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+ if (this.ax >= (fromPlayer != PickupStatus.DISALLOWED ? world.spigotConfig.arrowDespawnRate : world.paperConfig.nonPlayerArrowDespawnRate)) { // Spigot - First int after shooter // Paper
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this.die();
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}
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}
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--
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2.12.2.windows.2
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