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This adds a new Future based, Consumer<Chunk> based, and ability to control whether or not to generate to the Async Chunk API. Until Async Chunks merges, these API's are still synchronous, but this commit will allow plugins to start using the API's in use with the Async Chunks beta.
124 lines
3.6 KiB
Diff
124 lines
3.6 KiB
Diff
From 3d3caa8002d35ede44fd008d5b92ff4db850dfc6 Mon Sep 17 00:00:00 2001
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From: Mark Vainomaa <mikroskeem@mikroskeem.eu>
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Date: Sun, 15 Jul 2018 22:17:55 +0300
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Subject: [PATCH] Add TNTPrimeEvent
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diff --git a/src/main/java/com/destroystokyo/paper/event/block/TNTPrimeEvent.java b/src/main/java/com/destroystokyo/paper/event/block/TNTPrimeEvent.java
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new file mode 100644
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index 000000000..2ae8826bb
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/event/block/TNTPrimeEvent.java
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@@ -0,0 +1,108 @@
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+package com.destroystokyo.paper.event.block;
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+
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+import org.bukkit.block.Block;
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+import org.bukkit.entity.Entity;
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+import org.bukkit.event.Cancellable;
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+import org.bukkit.event.HandlerList;
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+import org.bukkit.event.block.BlockEvent;
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+
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+/**
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+ * Called when TNT block is about to turn into {@link org.bukkit.entity.TNTPrimed}
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+ * <p>
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+ * Cancelling it won't turn TNT into {@link org.bukkit.entity.TNTPrimed} and leaves
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+ * the TNT block as-is
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+ *
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+ * @author Mark Vainomaa
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+ */
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+public class TNTPrimeEvent extends BlockEvent implements Cancellable {
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+ private static final HandlerList handlers = new HandlerList();
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+ private boolean cancelled;
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+ private PrimeReason reason;
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+ private Entity primerEntity;
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+
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+ public TNTPrimeEvent(Block theBlock, PrimeReason reason, Entity primerEntity) {
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+ super(theBlock);
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+ this.reason = reason;
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+ this.primerEntity = primerEntity;
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+ }
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+
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+ /**
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+ * Gets the TNT prime reason
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+ *
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+ * @return Prime reason
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+ */
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+ public PrimeReason getReason() {
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+ return this.reason;
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+ }
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+
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+ /**
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+ * Gets the TNT primer {@link Entity}.
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+ *
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+ * It's null if {@link #getReason()} is {@link PrimeReason#REDSTONE} or {@link PrimeReason#FIRE}.
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+ * It's not null if {@link #getReason()} is {@link PrimeReason#ITEM} or {@link PrimeReason#PROJECTILE}
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+ * It might be null if {@link #getReason()} is {@link PrimeReason#EXPLOSION}
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+ *
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+ * @return The {@link Entity} who primed the TNT
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+ */
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+ public Entity getPrimerEntity() {
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+ return this.primerEntity;
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+ }
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+
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+ /**
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+ * Gets whether spawning {@link org.bukkit.entity.TNTPrimed} should be cancelled or not
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+ *
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+ * @return Whether spawning {@link org.bukkit.entity.TNTPrimed} should be cancelled or not
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+ */
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+ @Override
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+ public boolean isCancelled() {
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+ return this.cancelled;
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+ }
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+
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+ /**
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+ * Sets whether to cancel spawning {@link org.bukkit.entity.TNTPrimed} or not
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+ *
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+ * @param cancel whether spawning {@link org.bukkit.entity.TNTPrimed} should be cancelled or not
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+ */
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+ @Override
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+ public void setCancelled(boolean cancel) {
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+ this.cancelled = cancel;
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+ }
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+
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+ @Override
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+ public HandlerList getHandlers() {
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+ return handlers;
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+ }
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+
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+ public static HandlerList getHandlerList() {
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+ return handlers;
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+ }
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+
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+ public enum PrimeReason {
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+ /**
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+ * When TNT prime was caused by other explosion (chain reaction)
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+ */
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+ EXPLOSION,
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+
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+ /**
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+ * When TNT prime was caused by fire
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+ */
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+ FIRE,
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+
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+ /**
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+ * When {@link org.bukkit.entity.Player} used {@link org.bukkit.Material#FLINT_AND_STEEL} or
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+ * {@link org.bukkit.Material#FIRE_CHARGE} on given TNT block
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+ */
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+ ITEM,
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+
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+ /**
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+ * When TNT prime was caused by an {@link Entity} shooting TNT
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+ * using a bow with {@link org.bukkit.enchantments.Enchantment#ARROW_FIRE} enchantment
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+ */
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+ PROJECTILE,
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+
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+ /**
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+ * When redstone power triggered the TNT prime
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+ */
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+ REDSTONE
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+ }
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+}
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--
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2.19.0
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