mirror of
https://github.com/PaperMC/Paper.git
synced 2024-10-29 23:09:33 +01:00
822 lines
24 KiB
Java
822 lines
24 KiB
Java
package net.minecraft.server;
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import java.util.ArrayList;
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import java.util.List;
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// CraftBukkit start
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import org.bukkit.Location;
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import org.bukkit.Server;
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import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.craftbukkit.CraftWorld;
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import org.bukkit.craftbukkit.entity.CraftEntity;
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import org.bukkit.craftbukkit.inventory.CraftItemStack;
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import org.bukkit.event.Event.Type;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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import org.bukkit.event.entity.EntityDeathEvent;
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// CraftBukkit end
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public abstract class EntityLiving extends Entity {
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public int maxNoDamageTicks = 20;
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public float aG;
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public float aH;
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public float aI = 0.0F;
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public float aJ = 0.0F;
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protected float aK;
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protected float aL;
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protected float aM;
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protected float aN;
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protected boolean aO = true;
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protected String texture = "/mob/char.png";
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protected boolean aQ = true;
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protected float aR = 0.0F;
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protected String aS = null;
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protected float aT = 1.0F;
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protected int aU = 0;
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protected float aV = 0.0F;
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public boolean aW = false;
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public float aX;
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public float aY;
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public int health = 10;
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public int ba;
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private int a;
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public int hurtTicks;
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public int bc;
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public float bd = 0.0F;
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public int deathTicks = 0;
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public int attackTicks = 0;
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public float bg;
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public float bh;
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protected boolean bi = false;
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public int bj = -1;
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public float bk = (float) (Math.random() * 0.8999999761581421D + 0.10000000149011612D);
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public float bl;
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public float bm;
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public float bn;
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protected int bo;
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protected double bp;
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protected double bq;
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protected double br;
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protected double bs;
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protected double bt;
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float bu = 0.0F;
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protected int lastDamage = 0;
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protected int bw = 0;
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protected float bx;
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protected float by;
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protected float bz;
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protected boolean bA = false;
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protected float bB = 0.0F;
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protected float bC = 0.7F;
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private Entity b;
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private int c = 0;
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public EntityLiving(World world) {
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super(world);
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this.i = true;
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this.aH = (float) (Math.random() + 1.0D) * 0.01F;
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this.a(this.locX, this.locY, this.locZ);
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this.aG = (float) Math.random() * 12398.0F;
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this.yaw = (float) (Math.random() * 3.1415927410125732D * 2.0D);
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this.S = 0.5F;
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}
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protected void a() {}
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public boolean i(Entity entity) {
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return this.world.a(Vec3D.b(this.locX, this.locY + (double) this.w(), this.locZ), Vec3D.b(entity.locX, entity.locY + (double) entity.w(), entity.locZ)) == null;
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}
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public boolean c_() {
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return !this.dead;
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}
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public boolean z() {
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return !this.dead;
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}
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public float w() {
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return this.width * 0.85F;
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}
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public int c() {
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return 80;
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}
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public void r() {
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this.aX = this.aY;
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super.r();
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if (this.random.nextInt(1000) < this.a++) {
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this.a = -this.c();
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String s = this.e();
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if (s != null) {
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this.world.a(this, s, this.i(), (this.random.nextFloat() - this.random.nextFloat()) * 0.2F + 1.0F);
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}
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}
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if (this.B() && this.C()) {
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// CraftBukkit start
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CraftServer server = ((WorldServer) this.world).getServer();
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org.bukkit.entity.Entity victim = this.getBukkitEntity();
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DamageCause damageType = EntityDamageEvent.DamageCause.SUFFOCATION;
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EntityDamageEvent event = new EntityDamageEvent(victim, damageType, 1);
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server.getPluginManager().callEvent(event);
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if (!event.isCancelled()){
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this.a((Entity) null, 1);
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}
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// CraftBukkit end
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}
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if (this.ae || this.world.isStatic) {
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this.fireTicks = 0;
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}
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int i;
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if (this.B() && this.a(Material.WATER) && !this.d_()) {
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--this.airTicks;
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if (this.airTicks == -20) {
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this.airTicks = 0;
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for (i = 0; i < 8; ++i) {
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float f = this.random.nextFloat() - this.random.nextFloat();
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float f1 = this.random.nextFloat() - this.random.nextFloat();
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float f2 = this.random.nextFloat() - this.random.nextFloat();
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this.world.a("bubble", this.locX + (double) f, this.locY + (double) f1, this.locZ + (double) f2, this.motX, this.motY, this.motZ);
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}
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// CraftBukkit start
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CraftServer server = ((WorldServer) this.world).getServer();
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org.bukkit.entity.Entity damagee = this.getBukkitEntity();
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DamageCause damageType = EntityDamageEvent.DamageCause.DROWNING;
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int damageDone = 2;
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EntityDamageEvent event = new EntityDamageEvent(damagee, damageType, damageDone);
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server.getPluginManager().callEvent(event);
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if (!event.isCancelled()){
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this.a((Entity) null, event.getDamage());
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}
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// CraftBukkit end
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}
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this.fireTicks = 0;
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} else {
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this.airTicks = this.maxAirTicks;
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}
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this.bg = this.bh;
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if (this.attackTicks > 0) {
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--this.attackTicks;
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}
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if (this.hurtTicks > 0) {
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--this.hurtTicks;
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}
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if (this.noDamageTicks > 0) {
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--this.noDamageTicks;
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}
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if (this.health <= 0) {
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++this.deathTicks;
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if (this.deathTicks > 20) {
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this.T();
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this.q();
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for (i = 0; i < 20; ++i) {
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double d0 = this.random.nextGaussian() * 0.02D;
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double d1 = this.random.nextGaussian() * 0.02D;
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double d2 = this.random.nextGaussian() * 0.02D;
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this.world.a("explode", this.locX + (double) (this.random.nextFloat() * this.length * 2.0F) - (double) this.length, this.locY + (double) (this.random.nextFloat() * this.width), this.locZ + (double) (this.random.nextFloat() * this.length * 2.0F) - (double) this.length, d0, d1, d2);
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}
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}
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}
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this.aN = this.aM;
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this.aJ = this.aI;
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this.lastYaw = this.yaw;
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this.lastPitch = this.pitch;
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}
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public void R() {
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for (int i = 0; i < 20; ++i) {
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double d0 = this.random.nextGaussian() * 0.02D;
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double d1 = this.random.nextGaussian() * 0.02D;
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double d2 = this.random.nextGaussian() * 0.02D;
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double d3 = 10.0D;
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this.world.a("explode", this.locX + (double) (this.random.nextFloat() * this.length * 2.0F) - (double) this.length - d0 * d3, this.locY + (double) (this.random.nextFloat() * this.width) - d1 * d3, this.locZ + (double) (this.random.nextFloat() * this.length * 2.0F) - (double) this.length - d2 * d3, d0, d1, d2);
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}
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}
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public void D() {
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super.D();
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this.aK = this.aL;
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this.aL = 0.0F;
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}
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public void b_() {
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super.b_();
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this.o();
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double d0 = this.locX - this.lastX;
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double d1 = this.locZ - this.lastZ;
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float f = MathHelper.a(d0 * d0 + d1 * d1);
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float f1 = this.aI;
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float f2 = 0.0F;
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this.aK = this.aL;
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float f3 = 0.0F;
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if (f > 0.05F) {
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f3 = 1.0F;
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f2 = f * 3.0F;
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f1 = (float) Math.atan2(d1, d0) * 180.0F / 3.1415927F - 90.0F;
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}
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if (this.aY > 0.0F) {
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f1 = this.yaw;
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}
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if (!this.onGround) {
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f3 = 0.0F;
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}
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this.aL += (f3 - this.aL) * 0.3F;
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float f4;
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for (f4 = f1 - this.aI; f4 < -180.0F; f4 += 360.0F) {
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;
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}
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while (f4 >= 180.0F) {
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f4 -= 360.0F;
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}
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this.aI += f4 * 0.3F;
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float f5;
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for (f5 = this.yaw - this.aI; f5 < -180.0F; f5 += 360.0F) {
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;
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}
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while (f5 >= 180.0F) {
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f5 -= 360.0F;
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}
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boolean flag = f5 < -90.0F || f5 >= 90.0F;
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if (f5 < -75.0F) {
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f5 = -75.0F;
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}
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if (f5 >= 75.0F) {
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f5 = 75.0F;
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}
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this.aI = this.yaw - f5;
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if (f5 * f5 > 2500.0F) {
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this.aI += f5 * 0.2F;
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}
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if (flag) {
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f2 *= -1.0F;
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}
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while (this.yaw - this.lastYaw < -180.0F) {
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this.lastYaw -= 360.0F;
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}
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while (this.yaw - this.lastYaw >= 180.0F) {
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this.lastYaw += 360.0F;
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}
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while (this.aI - this.aJ < -180.0F) {
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this.aJ -= 360.0F;
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}
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while (this.aI - this.aJ >= 180.0F) {
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this.aJ += 360.0F;
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}
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while (this.pitch - this.lastPitch < -180.0F) {
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this.lastPitch -= 360.0F;
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}
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while (this.pitch - this.lastPitch >= 180.0F) {
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this.lastPitch += 360.0F;
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}
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this.aM += f2;
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}
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protected void a(float f, float f1) {
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super.a(f, f1);
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}
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public void d(int i) {
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if (this.health > 0) {
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this.health += i;
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if (this.health > 20) {
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this.health = 20;
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}
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this.noDamageTicks = this.maxNoDamageTicks / 2;
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}
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}
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public boolean a(Entity entity, int i) {
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if (this.world.isStatic) {
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return false;
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} else {
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this.bw = 0;
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if (this.health <= 0) {
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return false;
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} else {
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this.bm = 1.5F;
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boolean flag = true;
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if ((float) this.noDamageTicks > (float) this.maxNoDamageTicks / 2.0F) {
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if (i <= this.lastDamage) {
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return false;
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}
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this.e(i - this.lastDamage);
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this.lastDamage = i;
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flag = false;
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} else {
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this.lastDamage = i;
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this.ba = this.health;
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this.noDamageTicks = this.maxNoDamageTicks;
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this.e(i);
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this.hurtTicks = this.bc = 10;
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}
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this.bd = 0.0F;
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if (flag) {
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this.world.a(this, (byte) 2);
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this.y();
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if (entity != null) {
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double d0 = entity.locX - this.locX;
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double d1;
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for (d1 = entity.locZ - this.locZ; d0 * d0 + d1 * d1 < 1.0E-4D; d1 = (Math.random() - Math.random()) * 0.01D) {
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d0 = (Math.random() - Math.random()) * 0.01D;
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}
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this.bd = (float) (Math.atan2(d1, d0) * 180.0D / 3.1415927410125732D) - this.yaw;
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this.a(entity, i, d0, d1);
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} else {
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this.bd = (float) ((int) (Math.random() * 2.0D) * 180);
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}
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}
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if (this.health <= 0) {
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if (flag) {
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this.world.a(this, this.g(), this.i(), (this.random.nextFloat() - this.random.nextFloat()) * 0.2F + 1.0F);
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}
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this.f(entity);
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} else if (flag) {
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this.world.a(this, this.f(), this.i(), (this.random.nextFloat() - this.random.nextFloat()) * 0.2F + 1.0F);
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}
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return true;
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}
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}
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}
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protected void e(int i) {
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this.health -= i;
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}
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protected float i() {
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return 1.0F;
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}
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protected String e() {
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return null;
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}
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protected String f() {
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return "random.hurt";
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}
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protected String g() {
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return "random.hurt";
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}
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public void a(Entity entity, int i, double d0, double d1) {
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float f = MathHelper.a(d0 * d0 + d1 * d1);
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float f1 = 0.4F;
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this.motX /= 2.0D;
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this.motY /= 2.0D;
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this.motZ /= 2.0D;
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this.motX -= d0 / (double) f * (double) f1;
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this.motY += 0.4000000059604645D;
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this.motZ -= d1 / (double) f * (double) f1;
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if (this.motY > 0.4000000059604645D) {
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this.motY = 0.4000000059604645D;
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}
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}
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public void f(Entity entity) {
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if (this.aU > 0 && entity != null) {
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entity.b(this, this.aU);
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}
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this.bi = true;
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if (!this.world.isStatic) {
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this.g_();
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}
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this.world.a(this, (byte) 3);
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}
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protected void g_() {
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// Craftbukkit start - whole method
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List<org.bukkit.inventory.ItemStack> loot = new ArrayList<org.bukkit.inventory.ItemStack>();
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int drop = this.h();
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int count = random.nextInt(3);
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if ((drop > 0) && (count > 0)) {
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loot.add(new org.bukkit.inventory.ItemStack(drop, count));
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}
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CraftEntity entity = (CraftEntity)getBukkitEntity();
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EntityDeathEvent event = new EntityDeathEvent(Type.ENTITY_DEATH, entity, loot);
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CraftWorld cworld = ((WorldServer)world).getWorld();
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Server server = ((WorldServer)world).getServer();
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server.getPluginManager().callEvent(event);
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for (org.bukkit.inventory.ItemStack stack : event.getDrops()) {
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cworld.dropItemNaturally(entity.getLocation(), stack);
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}
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// Craftbukkit end
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}
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protected int h() {
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return 0;
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}
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protected void a(float f) {
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int i = (int) Math.ceil((double) (f - 3.0F));
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if (i > 0) {
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// CraftBukkit start
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CraftServer server = ((WorldServer) this.world).getServer();
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org.bukkit.entity.Entity victim = this.getBukkitEntity();
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DamageCause damageType = EntityDamageEvent.DamageCause.FALL;
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EntityDamageEvent event = new EntityDamageEvent(victim, damageType, i);
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server.getPluginManager().callEvent(event);
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if (!event.isCancelled()){
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this.a((Entity) null, i);
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}
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// CraftBukkit end
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int j = this.world.getTypeId(MathHelper.b(this.locX), MathHelper.b(this.locY - 0.20000000298023224D - (double) this.height), MathHelper.b(this.locZ));
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if (j > 0) {
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StepSound stepsound = Block.byId[j].stepSound;
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this.world.a(this, stepsound.c(), stepsound.a() * 0.5F, stepsound.b() * 0.75F);
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}
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}
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}
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public void c(float f, float f1) {
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double d0;
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if (this.v()) {
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d0 = this.locY;
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this.a(f, f1, 0.02F);
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this.c(this.motX, this.motY, this.motZ);
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this.motX *= 0.800000011920929D;
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this.motY *= 0.800000011920929D;
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this.motZ *= 0.800000011920929D;
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this.motY -= 0.02D;
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if (this.B && this.b(this.motX, this.motY + 0.6000000238418579D - this.locY + d0, this.motZ)) {
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this.motY = 0.30000001192092896D;
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}
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} else if (this.x()) {
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d0 = this.locY;
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this.a(f, f1, 0.02F);
|
|
this.c(this.motX, this.motY, this.motZ);
|
|
this.motX *= 0.5D;
|
|
this.motY *= 0.5D;
|
|
this.motZ *= 0.5D;
|
|
this.motY -= 0.02D;
|
|
if (this.B && this.b(this.motX, this.motY + 0.6000000238418579D - this.locY + d0, this.motZ)) {
|
|
this.motY = 0.30000001192092896D;
|
|
}
|
|
} else {
|
|
float f2 = 0.91F;
|
|
|
|
if (this.onGround) {
|
|
f2 = 0.54600006F;
|
|
int i = this.world.getTypeId(MathHelper.b(this.locX), MathHelper.b(this.boundingBox.b) - 1, MathHelper.b(this.locZ));
|
|
|
|
if (i > 0) {
|
|
f2 = Block.byId[i].frictionFactor * 0.91F;
|
|
}
|
|
}
|
|
|
|
float f3 = 0.16277136F / (f2 * f2 * f2);
|
|
|
|
this.a(f, f1, this.onGround ? 0.1F * f3 : 0.02F);
|
|
f2 = 0.91F;
|
|
if (this.onGround) {
|
|
f2 = 0.54600006F;
|
|
int j = this.world.getTypeId(MathHelper.b(this.locX), MathHelper.b(this.boundingBox.b) - 1, MathHelper.b(this.locZ));
|
|
|
|
if (j > 0) {
|
|
f2 = Block.byId[j].frictionFactor * 0.91F;
|
|
}
|
|
}
|
|
|
|
if (this.m()) {
|
|
this.fallDistance = 0.0F;
|
|
if (this.motY < -0.15D) {
|
|
this.motY = -0.15D;
|
|
}
|
|
}
|
|
|
|
this.c(this.motX, this.motY, this.motZ);
|
|
if (this.B && this.m()) {
|
|
this.motY = 0.2D;
|
|
}
|
|
|
|
this.motY -= 0.08D;
|
|
this.motY *= 0.9800000190734863D;
|
|
this.motX *= (double) f2;
|
|
this.motZ *= (double) f2;
|
|
}
|
|
|
|
this.bl = this.bm;
|
|
d0 = this.locX - this.lastX;
|
|
double d1 = this.locZ - this.lastZ;
|
|
float f4 = MathHelper.a(d0 * d0 + d1 * d1) * 4.0F;
|
|
|
|
if (f4 > 1.0F) {
|
|
f4 = 1.0F;
|
|
}
|
|
|
|
this.bm += (f4 - this.bm) * 0.4F;
|
|
this.bn += this.bm;
|
|
}
|
|
|
|
public boolean m() {
|
|
int i = MathHelper.b(this.locX);
|
|
int j = MathHelper.b(this.boundingBox.b);
|
|
int k = MathHelper.b(this.locZ);
|
|
|
|
return this.world.getTypeId(i, j, k) == Block.LADDER.id || this.world.getTypeId(i, j + 1, k) == Block.LADDER.id;
|
|
}
|
|
|
|
public void a(NBTTagCompound nbttagcompound) {
|
|
nbttagcompound.a("Health", (short) this.health);
|
|
nbttagcompound.a("HurtTime", (short) this.hurtTicks);
|
|
nbttagcompound.a("DeathTime", (short) this.deathTicks);
|
|
nbttagcompound.a("AttackTime", (short) this.attackTicks);
|
|
}
|
|
|
|
public void b(NBTTagCompound nbttagcompound) {
|
|
this.health = nbttagcompound.c("Health");
|
|
if (!nbttagcompound.a("Health")) {
|
|
this.health = 10;
|
|
}
|
|
|
|
this.hurtTicks = nbttagcompound.c("HurtTime");
|
|
this.deathTicks = nbttagcompound.c("DeathTime");
|
|
this.attackTicks = nbttagcompound.c("AttackTime");
|
|
}
|
|
|
|
public boolean B() {
|
|
return !this.dead && this.health > 0;
|
|
}
|
|
|
|
public boolean d_() {
|
|
return false;
|
|
}
|
|
|
|
public void o() {
|
|
if (this.bo > 0) {
|
|
double d0 = this.locX + (this.bp - this.locX) / (double) this.bo;
|
|
double d1 = this.locY + (this.bq - this.locY) / (double) this.bo;
|
|
double d2 = this.locZ + (this.br - this.locZ) / (double) this.bo;
|
|
|
|
double d3;
|
|
|
|
for (d3 = this.bs - (double) this.yaw; d3 < -180.0D; d3 += 360.0D) {
|
|
;
|
|
}
|
|
|
|
while (d3 >= 180.0D) {
|
|
d3 -= 360.0D;
|
|
}
|
|
|
|
this.yaw = (float) ((double) this.yaw + d3 / (double) this.bo);
|
|
this.pitch = (float) ((double) this.pitch + (this.bt - (double) this.pitch) / (double) this.bo);
|
|
--this.bo;
|
|
this.a(d0, d1, d2);
|
|
this.b(this.yaw, this.pitch);
|
|
}
|
|
|
|
if (this.health <= 0) {
|
|
this.bA = false;
|
|
this.bx = 0.0F;
|
|
this.by = 0.0F;
|
|
this.bz = 0.0F;
|
|
} else if (!this.aW) {
|
|
this.d();
|
|
}
|
|
|
|
boolean flag = this.v();
|
|
boolean flag1 = this.x();
|
|
|
|
if (this.bA) {
|
|
if (flag) {
|
|
this.motY += 0.03999999910593033D;
|
|
} else if (flag1) {
|
|
this.motY += 0.03999999910593033D;
|
|
} else if (this.onGround) {
|
|
this.S();
|
|
}
|
|
}
|
|
|
|
this.bx *= 0.98F;
|
|
this.by *= 0.98F;
|
|
this.bz *= 0.9F;
|
|
this.c(this.bx, this.by);
|
|
List list = this.world.b((Entity) this, this.boundingBox.b(0.20000000298023224D, 0.0D, 0.20000000298023224D));
|
|
|
|
if (list != null && list.size() > 0) {
|
|
for (int i = 0; i < list.size(); ++i) {
|
|
Entity entity = (Entity) list.get(i);
|
|
|
|
if (entity.z()) {
|
|
entity.c((Entity) this);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
protected void S() {
|
|
this.motY = 0.41999998688697815D;
|
|
}
|
|
|
|
protected void d() {
|
|
++this.bw;
|
|
EntityHuman entityhuman = this.world.a(this, -1.0D);
|
|
|
|
if (entityhuman != null) {
|
|
double d0 = entityhuman.locX - this.locX;
|
|
double d1 = entityhuman.locY - this.locY;
|
|
double d2 = entityhuman.locZ - this.locZ;
|
|
double d3 = d0 * d0 + d1 * d1 + d2 * d2;
|
|
|
|
if (d3 > 16384.0D) {
|
|
this.q();
|
|
}
|
|
|
|
if (this.bw > 600 && this.random.nextInt(800) == 0) {
|
|
if (d3 < 1024.0D) {
|
|
this.bw = 0;
|
|
} else {
|
|
this.q();
|
|
}
|
|
}
|
|
}
|
|
|
|
this.bx = 0.0F;
|
|
this.by = 0.0F;
|
|
float f = 8.0F;
|
|
|
|
if (this.random.nextFloat() < 0.02F) {
|
|
entityhuman = this.world.a(this, (double) f);
|
|
if (entityhuman != null) {
|
|
this.b = entityhuman;
|
|
this.c = 10 + this.random.nextInt(20);
|
|
} else {
|
|
this.bz = (this.random.nextFloat() - 0.5F) * 20.0F;
|
|
}
|
|
}
|
|
|
|
if (this.b != null) {
|
|
this.b(this.b, 10.0F);
|
|
if (this.c-- <= 0 || this.b.dead || this.b.b((Entity) this) > (double) (f * f)) {
|
|
this.b = null;
|
|
}
|
|
} else {
|
|
if (this.random.nextFloat() < 0.05F) {
|
|
this.bz = (this.random.nextFloat() - 0.5F) * 20.0F;
|
|
}
|
|
|
|
this.yaw += this.bz;
|
|
this.pitch = this.bB;
|
|
}
|
|
|
|
boolean flag = this.v();
|
|
boolean flag1 = this.x();
|
|
|
|
if (flag || flag1) {
|
|
this.bA = this.random.nextFloat() < 0.8F;
|
|
}
|
|
}
|
|
|
|
public void b(Entity entity, float f) {
|
|
double d0 = entity.locX - this.locX;
|
|
double d1 = entity.locZ - this.locZ;
|
|
double d2;
|
|
|
|
if (entity instanceof EntityLiving) {
|
|
EntityLiving entityliving = (EntityLiving) entity;
|
|
|
|
d2 = entityliving.locY + (double) entityliving.w() - (this.locY + (double) this.w());
|
|
} else {
|
|
d2 = (entity.boundingBox.b + entity.boundingBox.e) / 2.0D - (this.locY + (double) this.w());
|
|
}
|
|
|
|
double d3 = (double) MathHelper.a(d0 * d0 + d1 * d1);
|
|
float f1 = (float) (Math.atan2(d1, d0) * 180.0D / 3.1415927410125732D) - 90.0F;
|
|
float f2 = (float) (Math.atan2(d2, d3) * 180.0D / 3.1415927410125732D);
|
|
|
|
this.pitch = -this.b(this.pitch, f2, f);
|
|
this.yaw = this.b(this.yaw, f1, f);
|
|
}
|
|
|
|
private float b(float f, float f1, float f2) {
|
|
float f3;
|
|
|
|
for (f3 = f1 - f; f3 < -180.0F; f3 += 360.0F) {
|
|
;
|
|
}
|
|
|
|
while (f3 >= 180.0F) {
|
|
f3 -= 360.0F;
|
|
}
|
|
|
|
if (f3 > f2) {
|
|
f3 = f2;
|
|
}
|
|
|
|
if (f3 < -f2) {
|
|
f3 = -f2;
|
|
}
|
|
|
|
return f + f3;
|
|
}
|
|
|
|
public void T() {}
|
|
|
|
public boolean b() {
|
|
return this.world.a(this.boundingBox) && this.world.a((Entity) this, this.boundingBox).size() == 0 && !this.world.b(this.boundingBox);
|
|
}
|
|
|
|
protected void t() {
|
|
this.a((Entity) null, 4);
|
|
}
|
|
|
|
public Vec3D G() {
|
|
return this.c(1.0F);
|
|
}
|
|
|
|
public Vec3D c(float f) {
|
|
float f1;
|
|
float f2;
|
|
float f3;
|
|
float f4;
|
|
|
|
if (f == 1.0F) {
|
|
f1 = MathHelper.b(-this.yaw * 0.017453292F - 3.1415927F);
|
|
f2 = MathHelper.a(-this.yaw * 0.017453292F - 3.1415927F);
|
|
f3 = -MathHelper.b(-this.pitch * 0.017453292F);
|
|
f4 = MathHelper.a(-this.pitch * 0.017453292F);
|
|
return Vec3D.b((double) (f2 * f3), (double) f4, (double) (f1 * f3));
|
|
} else {
|
|
f1 = this.lastPitch + (this.pitch - this.lastPitch) * f;
|
|
f2 = this.lastYaw + (this.yaw - this.lastYaw) * f;
|
|
f3 = MathHelper.b(-f2 * 0.017453292F - 3.1415927F);
|
|
f4 = MathHelper.a(-f2 * 0.017453292F - 3.1415927F);
|
|
float f5 = -MathHelper.b(-f1 * 0.017453292F);
|
|
float f6 = MathHelper.a(-f1 * 0.017453292F);
|
|
|
|
return Vec3D.b((double) (f4 * f5), (double) f6, (double) (f3 * f5));
|
|
}
|
|
}
|
|
|
|
public int j() {
|
|
return 4;
|
|
}
|
|
}
|