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Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: bbfd13dd Hyperlink 'Events' in raid event package documentation b2095bed SPIGOT-5413: Add TrustedPlayer API for foxes 1bf1f3f4 Block trace methods do not require hash sets abf0cfdc Javadoc improvements per checkstyle c4a2b425 Add TimeSkipEvent CraftBukkit Changes:817116de
SPIGOT-5413: Add TrustedPlayer API for foxes062680a8
SPIGOT-5467: Calm down bees that cannot exit hive75fac431
SPIGOT-5472: Spurious warning when using clone command on tile entities85106731
SPIGOT-5471: Allow empty title/author for books2d9db47f
Add TimeSkipEvent384225c2
Add thread name to TerminalConsoleWriterThread Spigot Changes: 05bb8bcf Postpone stopping the watchdog until the server is completely stopped 18e2b9be Add package-info.java for Spigot APIs
46 lines
2.1 KiB
Diff
46 lines
2.1 KiB
Diff
From da5add0dd519ed45bb4ec1633e522986c1c4050c Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Fri, 28 Sep 2018 21:49:53 -0400
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Subject: [PATCH] Fix issues with entity loss due to unloaded chunks
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Vanilla has risk of losing entities by causing them to be
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removed from all chunks if they try to move into an unloaded chunk.
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This pretty much means high chance this entity will be lost in this
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scenario.
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There is another case that adding an entity to the world can fail if
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the chunk isn't loaded.
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Lots of the server is designed around addEntity never expecting to fail
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for these reasons, nor is it really logical.
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This change ensures the chunks are always loaded when entities are
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added to the world, or a valid entity moves between chunks.
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index 8428ce779..ae1e4b34b 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -693,7 +693,7 @@ public class WorldServer extends World {
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this.getChunkAt(entity.chunkX, entity.chunkZ).a(entity, entity.chunkY);
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}
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- if (!entity.cc() && !this.isChunkLoaded(i, k)) {
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+ if (!entity.valid && !entity.cc() && !this.isChunkLoaded(i, k)) { // Paper - always load chunks to register valid entities location
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entity.inChunk = false;
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} else {
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this.getChunkAt(i, k).a(entity);
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@@ -1018,7 +1018,7 @@ public class WorldServer extends World {
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return false;
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}
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// CraftBukkit end
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- IChunkAccess ichunkaccess = this.getChunkAt(MathHelper.floor(entity.locX() / 16.0D), MathHelper.floor(entity.locZ() / 16.0D), ChunkStatus.FULL, entity.attachedToPlayer);
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+ IChunkAccess ichunkaccess = this.getChunkAt(MathHelper.floor(entity.locX() / 16.0D), MathHelper.floor(entity.locZ() / 16.0D), ChunkStatus.FULL, true); // Paper - always load chunks for entity adds
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if (!(ichunkaccess instanceof Chunk)) {
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return false;
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--
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2.24.1
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