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757948dca3
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes:e14c9acbe
SPIGOT-6113: Ender Pearls thrown into portals that lead to disabled dimensions crash the server97da39889
SPIGOT-6114: PlayerRespawnEvent player's location changed before event called3b5c36769
SPIGOT-6115: Items being deleted on pick up with full inventory
27 lines
1.1 KiB
Diff
27 lines
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 7 Jan 2017 15:41:58 -0500
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Subject: [PATCH] Enforce Sync Player Saves
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Saving players async is extremely dangerous. This will force it to main
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the same way we handle async chunk loads.
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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index e11edff6b2b9242883931ed3a0cfc3045a12aee5..a7b813ef9f72dc89f9044a9121452b3801c4ab8c 100644
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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@@ -972,11 +972,13 @@ public abstract class PlayerList {
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}
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public void savePlayers() {
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+ MCUtil.ensureMain("Save Players" , () -> { // Paper - Ensure main
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MinecraftTimings.savePlayers.startTiming(); // Paper
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for (int i = 0; i < this.players.size(); ++i) {
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this.savePlayerFile((EntityPlayer) this.players.get(i));
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}
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MinecraftTimings.savePlayers.stopTiming(); // Paper
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+ return null; }); // Paper - ensure main
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}
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public WhiteList getWhitelist() {
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