mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-29 22:13:42 +01:00
116 lines
6.3 KiB
Diff
116 lines
6.3 KiB
Diff
--- a/net/minecraft/server/PlayerChunk.java
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+++ b/net/minecraft/server/PlayerChunk.java
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@@ -42,7 +42,7 @@
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this.fullChunkFuture = PlayerChunk.UNLOADED_CHUNK_FUTURE;
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this.tickingFuture = PlayerChunk.UNLOADED_CHUNK_FUTURE;
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this.entityTickingFuture = PlayerChunk.UNLOADED_CHUNK_FUTURE;
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- this.chunkSave = CompletableFuture.completedFuture((Object) null);
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+ this.chunkSave = CompletableFuture.completedFuture(null); // CraftBukkit - decompile error
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this.dirtyBlocks = new short[64];
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this.location = chunkcoordintpair;
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this.lightEngine = lightengine;
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@@ -54,6 +54,15 @@
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this.a(i);
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}
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+ // CraftBukkit start
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+ public Chunk getFullChunk() {
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+ if (!getChunkState(this.oldTicketLevel).isAtLeast(PlayerChunk.State.BORDER)) return null; // note: using oldTicketLevel for isLoaded checks
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+ CompletableFuture<Either<IChunkAccess, PlayerChunk.Failure>> statusFuture = this.getStatusFutureUnchecked(ChunkStatus.FULL);
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+ Either<IChunkAccess, PlayerChunk.Failure> either = (Either<IChunkAccess, PlayerChunk.Failure>) statusFuture.getNow(null);
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+ return either == null ? null : (Chunk) either.left().orElse(null);
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+ }
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+ // CraftBukkit end
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+
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public CompletableFuture<Either<IChunkAccess, PlayerChunk.Failure>> getStatusFutureUnchecked(ChunkStatus chunkstatus) {
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CompletableFuture<Either<IChunkAccess, PlayerChunk.Failure>> completablefuture = (CompletableFuture) this.statusFutures.get(chunkstatus.c());
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@@ -79,9 +88,9 @@
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@Nullable
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public Chunk getChunk() {
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CompletableFuture<Either<Chunk, PlayerChunk.Failure>> completablefuture = this.a();
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- Either<Chunk, PlayerChunk.Failure> either = (Either) completablefuture.getNow((Object) null);
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+ Either<Chunk, PlayerChunk.Failure> either = (Either) completablefuture.getNow(null); // CraftBukkit - decompile error
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- return either == null ? null : (Chunk) either.left().orElse((Object) null);
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+ return either == null ? null : (Chunk) either.left().orElse(null); // CraftBukkit - decompile error
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}
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@Nullable
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@@ -210,7 +219,7 @@
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CompletableFuture<Either<IChunkAccess, PlayerChunk.Failure>> completablefuture = (CompletableFuture) this.statusFutures.get(i);
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if (completablefuture != null) {
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- Either<IChunkAccess, PlayerChunk.Failure> either = (Either) completablefuture.getNow((Object) null);
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+ Either<IChunkAccess, PlayerChunk.Failure> either = (Either) completablefuture.getNow(null); // CraftBukkit - decompile error
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if (either == null || either.left().isPresent()) {
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return completablefuture;
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@@ -265,6 +274,30 @@
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boolean flag1 = this.ticketLevel <= PlayerChunkMap.GOLDEN_TICKET;
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PlayerChunk.State playerchunk_state = getChunkState(this.oldTicketLevel);
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PlayerChunk.State playerchunk_state1 = getChunkState(this.ticketLevel);
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+ // CraftBukkit start
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+ // ChunkUnloadEvent: Called before the chunk is unloaded: isChunkLoaded is still true and chunk can still be modified by plugins.
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+ if (playerchunk_state.isAtLeast(PlayerChunk.State.BORDER) && !playerchunk_state1.isAtLeast(PlayerChunk.State.BORDER)) {
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+ this.getStatusFutureUnchecked(ChunkStatus.FULL).thenAccept((either) -> {
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+ Chunk chunk = (Chunk)either.left().orElse(null);
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+ if (chunk != null) {
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+ playerchunkmap.callbackExecutor.execute(() -> {
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+ // Minecraft will apply the chunks tick lists to the world once the chunk got loaded, and then store the tick
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+ // lists again inside the chunk once the chunk becomes inaccessible and set the chunk's needsSaving flag.
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+ // These actions may however happen deferred, so we manually set the needsSaving flag already here.
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+ chunk.setNeedsSaving(true);
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+ chunk.unloadCallback();
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+ });
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+ }
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+ }).exceptionally((throwable) -> {
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+ // ensure exceptions are printed, by default this is not the case
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+ MinecraftServer.LOGGER.fatal("Failed to schedule unload callback for chunk " + PlayerChunk.this.location, throwable);
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+ return null;
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+ });
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+
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+ // Run callback right away if the future was already done
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+ playerchunkmap.callbackExecutor.run();
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+ }
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+ // CraftBukkit end
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CompletableFuture completablefuture;
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if (flag) {
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@@ -296,7 +329,7 @@
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if (flag2 && !flag3) {
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completablefuture = this.fullChunkFuture;
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this.fullChunkFuture = PlayerChunk.UNLOADED_CHUNK_FUTURE;
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- this.a(completablefuture.thenApply((either1) -> {
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+ this.a(((CompletableFuture<Either<Chunk, PlayerChunk.Failure>>) completablefuture).thenApply((either1) -> { // CraftBukkit - decompile error
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playerchunkmap.getClass();
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return either1.ifLeft(playerchunkmap::a);
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}));
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@@ -334,6 +367,26 @@
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this.v.a(this.location, this::k, this.ticketLevel, this::d);
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this.oldTicketLevel = this.ticketLevel;
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+ // CraftBukkit start
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+ // ChunkLoadEvent: Called after the chunk is loaded: isChunkLoaded returns true and chunk is ready to be modified by plugins.
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+ if (!playerchunk_state.isAtLeast(PlayerChunk.State.BORDER) && playerchunk_state1.isAtLeast(PlayerChunk.State.BORDER)) {
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+ this.getStatusFutureUnchecked(ChunkStatus.FULL).thenAccept((either) -> {
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+ Chunk chunk = (Chunk)either.left().orElse(null);
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+ if (chunk != null) {
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+ playerchunkmap.callbackExecutor.execute(() -> {
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+ chunk.loadCallback();
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+ });
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+ }
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+ }).exceptionally((throwable) -> {
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+ // ensure exceptions are printed, by default this is not the case
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+ MinecraftServer.LOGGER.fatal("Failed to schedule load callback for chunk " + PlayerChunk.this.location, throwable);
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+ return null;
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+ });
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+
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+ // Run callback right away if the future was already done
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+ playerchunkmap.callbackExecutor.run();
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+ }
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+ // CraftBukkit end
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}
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public static ChunkStatus getChunkStatus(int i) {
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