Paper/paper-server/patches/sources/net/minecraft/server/level
Aikar 7659c20386 Don't move existing players to world spawn
This can cause a nasty server lag the spawn chunks are not kept loaded
or they aren't finished loading yet, or if the world spawn radius is
larger than the keep loaded range.

By skipping this, we avoid potential for a large spike on server start.

== AT ==
public net.minecraft.server.level.ServerPlayer fudgeSpawnLocation(Lnet/minecraft/server/level/ServerLevel;)V
2020-04-09 21:20:33 -04:00
..
ChunkHolder.java.patch MC Utils 2016-03-28 20:55:47 -04:00
ChunkMap.java.patch Prevent Double PlayerChunkMap adds crashing server 2020-04-02 01:42:39 -04:00
DistanceManager.java.patch MC Utils 2016-03-28 20:55:47 -04:00
ServerChunkCache.java.patch Add debug for sync chunk loads 2019-07-19 03:29:14 -07:00
ServerEntity.java.patch Remap CraftBukkit to Mojang+Yarn Mappings 2024-12-11 22:26:55 +01:00
ServerLevel.java.patch Prevent Double PlayerChunkMap adds crashing server 2020-04-02 01:42:39 -04:00
ServerPlayer.java.patch Don't move existing players to world spawn 2020-04-09 21:20:33 -04:00
ServerPlayerGameMode.java.patch Don't allow digging into unloaded chunks 2018-11-11 21:01:09 +00:00
TicketType.java.patch MC Utils 2016-03-28 20:55:47 -04:00
WorldGenRegion.java.patch MC Utils 2016-03-28 20:55:47 -04:00