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Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Please note that this build includes changes to meet upstreams requirements for nullability annotations. While we aim for a level of accuracy, these might not be 100% correct, if there are any issues, please speak to us on discord, or open an issue on the tracker to discuss. Bukkit Changes: 9a6a1de3 Remove nullability annotations from enum constructors 3f0591ea SPIGOT-2540: Add nullability annotations to entire Bukkit API CraftBukkit Changes:8d8475fc
SPIGOT-4666: Force parameter in HumanEntity#sleep8b1588e2
Fix ExplosionPrimeEvent#setFire not working with EnderCrystals39a287b7
Don't ignore newlines in PlayerListHeader/Footer Spigot Changes: cf694d87 Add nullability annotations
35 lines
1.1 KiB
Diff
35 lines
1.1 KiB
Diff
From f88c6e674e15899aa75a38b121eda2ee7e3f8cd2 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 6 Nov 2017 21:10:01 -0500
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Subject: [PATCH] API to get a BlockState without a snapshot
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This allows you to get a BlockState without creating a snapshot, operating
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on the real tile entity.
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This is useful for where performance is needed
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diff --git a/src/main/java/org/bukkit/block/Block.java b/src/main/java/org/bukkit/block/Block.java
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index c88088c0f..708288e99 100644
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--- a/src/main/java/org/bukkit/block/Block.java
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+++ b/src/main/java/org/bukkit/block/Block.java
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@@ -269,6 +269,16 @@ public interface Block extends Metadatable {
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@NotNull
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BlockState getState();
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+ // Paper start
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+ /**
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+ * @see #getState() optionally disables use of snapshot, to operate on real block data
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+ * @param useSnapshot if this block is a TE, should we create a fully copy of the TileEntity
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+ * @return BlockState with the current state of this block
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+ */
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+ @NotNull
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+ BlockState getState(boolean useSnapshot);
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+ // Paper end
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+
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/**
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* Returns the biome that this block resides in
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*
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--
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2.21.0
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