Paper/Spigot-Server-Patches/0208-revert-serverside-behavior-of-keepalives.patch
Shane Freeder ea855e2b46 Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Developers!: You will need to clean up your work/Minecraft/1.13.2 folder
for this

Also, restore a patch that was dropped in the last upstream

Bukkit Changes:
279eeab3 Fix command description not being set
96e2bb18 Remove debug print from SyntheticEventTest

CraftBukkit Changes:
d3ed1516 Fix dangerously threaded beacons
217a293d Don't relocate joptsimple to allow --help to work.
1be05a21 Prepare for imminent Java 12 release
a49270b2 Mappings Update
5259d80c SPIGOT-4669: Fix PlayerTeleportEvent coordinates for relative teleports

Spigot Changes:
e6eb36f2 Rebuild patches
2019-03-20 01:55:16 +00:00

79 lines
4.5 KiB
Diff

From 8459f954517d4b6d5e7dc22acdb0a40950ebeedd Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Sun, 15 Oct 2017 00:29:07 +0100
Subject: [PATCH] revert serverside behavior of keepalives
This patch intends to bump up the time that a client has to reply to the
server back to 30 seconds as per pre 1.12.2, which allowed clients
more than enough time to reply potentially allowing them to be less
tempermental due to lag spikes on the network thread, e.g. that caused
by plugins that are interacting with netty.
We also add a system property to allow people to tweak how long the server
will wait for a reply. There is a compromise here between lower and higher
values, lower values will mean that dead connections can be closed sooner,
whereas higher values will make this less sensitive to issues such as spikes
from networking or during connections flood of chunk packets on slower clients,
at the cost of dead connections being kept open for longer.
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index 2fa9f797d..bae10827a 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -70,7 +70,7 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
private final MinecraftServer minecraftServer;
public EntityPlayer player;
private int e;
- private long lastKeepAlive; private void setLastPing(long lastPing) { this.lastKeepAlive = lastPing;}; private long getLastPing() { return this.lastKeepAlive;}; // Paper - OBFHELPER
+ private long lastKeepAlive = SystemUtils.getMonotonicMillis(); private void setLastPing(long lastPing) { this.lastKeepAlive = lastPing;}; private long getLastPing() { return this.lastKeepAlive;}; // Paper - OBFHELPER
private boolean awaitingKeepAlive; private void setPendingPing(boolean isPending) { this.awaitingKeepAlive = isPending;}; private boolean isPendingPing() { return this.awaitingKeepAlive;}; // Paper - OBFHELPER
private long h; private void setKeepAliveID(long keepAliveID) { this.h = keepAliveID;}; private long getKeepAliveID() {return this.h; }; // Paper - OBFHELPER
// CraftBukkit start - multithreaded fields
@@ -101,6 +101,7 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
private int E;
private int receivedMovePackets;
private int processedMovePackets;
+ private static final long KEEPALIVE_LIMIT = Long.getLong("paper.playerconnection.keepalive", 30) * 1000; // Paper - provide property to set keepalive limit
public PlayerConnection(MinecraftServer minecraftserver, NetworkManager networkmanager, EntityPlayer entityplayer) {
this.minecraftServer = minecraftserver;
@@ -179,18 +180,26 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
}
this.minecraftServer.methodProfiler.enter("keepAlive");
- long i = SystemUtils.getMonotonicMillis();
-
- if (i - this.lastKeepAlive >= 25000L) { // CraftBukkit
- if (this.awaitingKeepAlive) {
+ // Paper Start - give clients a longer time to respond to pings as per pre 1.12.2 timings
+ // This should effectively place the keepalive handling back to "as it was" before 1.12.2
+ long currentTime = SystemUtils.getMonotonicMillis();
+ long elapsedTime = currentTime - this.getLastPing();
+
+ if (this.isPendingPing()) {
+ if (!this.processedDisconnect && elapsedTime >= KEEPALIVE_LIMIT) { // check keepalive limit, don't fire if already disconnected
+ PlayerConnection.LOGGER.warn("{} was kicked due to keepalive timeout!", this.player.getName()); // more info
this.disconnect(new ChatMessage("disconnect.timeout", new Object[0]));
- } else {
- this.awaitingKeepAlive = true;
- this.lastKeepAlive = i;
- this.h = i;
- this.sendPacket(new PacketPlayOutKeepAlive(this.h));
+ }
+ } else {
+ if (elapsedTime >= 15000L) { // 15 seconds
+ this.setPendingPing(true);
+ this.setLastPing(currentTime);
+ this.setKeepAliveID(currentTime);
+ this.sendPacket(new PacketPlayOutKeepAlive(this.getKeepAliveID()));
+
}
}
+ // Paper end
this.minecraftServer.methodProfiler.exit();
// CraftBukkit start
--
2.21.0