Paper/Spigot-Server-Patches/0413-BlockDestroyEvent.patch
Shane Freeder ea855e2b46 Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Developers!: You will need to clean up your work/Minecraft/1.13.2 folder
for this

Also, restore a patch that was dropped in the last upstream

Bukkit Changes:
279eeab3 Fix command description not being set
96e2bb18 Remove debug print from SyntheticEventTest

CraftBukkit Changes:
d3ed1516 Fix dangerously threaded beacons
217a293d Don't relocate joptsimple to allow --help to work.
1be05a21 Prepare for imminent Java 12 release
a49270b2 Mappings Update
5259d80c SPIGOT-4669: Fix PlayerTeleportEvent coordinates for relative teleports

Spigot Changes:
e6eb36f2 Rebuild patches
2019-03-20 01:55:16 +00:00

42 lines
2.1 KiB
Diff

From d6bef87db05d23c6dea48e59f68f0706f63ea70a Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 6 Feb 2019 00:20:33 -0500
Subject: [PATCH] BlockDestroyEvent
Adds an event for when the server is going to destroy a current block,
potentially causing it to drop. This event can be cancelled to avoid
the block destruction, such as preventing signs from popping when
floating in the air.
This can replace many uses of BlockPhysicsEvent
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index aa78ccb68..0624848cc 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -548,8 +548,20 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
return false;
} else {
Fluid fluid = this.getFluid(blockposition);
+ // Paper start - while the above setAir method is named same and looks very similar
+ // they are NOT used with same intent and the above should not fire this event. The above method is more of a BlockSetToAirEvent,
+ // it doesn't imply destruction of a block that plays a sound effect / drops an item.
+ boolean playEffect = true;
+ if (com.destroystokyo.paper.event.block.BlockDestroyEvent.getHandlerList().getRegisteredListeners().length > 0) {
+ com.destroystokyo.paper.event.block.BlockDestroyEvent event = new com.destroystokyo.paper.event.block.BlockDestroyEvent(MCUtil.toBukkitBlock(this, blockposition), fluid.i().createCraftBlockData(), flag);
+ if (!event.callEvent()) {
+ return false;
+ }
+ playEffect = event.playEffect();
+ }
+ // Paper end
- this.triggerEffect(2001, blockposition, Block.getCombinedId(iblockdata));
+ if (playEffect) this.triggerEffect(2001, blockposition, Block.getCombinedId(iblockdata)); // Paper
if (flag) {
iblockdata.a(this, blockposition, 0);
}
--
2.21.0