Paper/patches/server/0356-Configurable-chance-of-villager-zombie-infection.patch
Nassim Jahnke 72e87abc2d
Strip raytracing for EntityLiving#hasLineOfSight
Co-authored-by: Paul Sauve <paul@technove.co>
2023-09-10 12:28:03 +10:00

35 lines
2.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zero <zero@cock.li>
Date: Sat, 22 Feb 2020 16:10:31 -0500
Subject: [PATCH] Configurable chance of villager zombie infection
This allows you to solve an issue in vanilla behavior where:
* On easy difficulty your villagers will NEVER get infected, meaning they will always die.
* On normal difficulty they will have a 50% of getting infected or dying.
diff --git a/src/main/java/net/minecraft/world/entity/monster/Zombie.java b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
index fed8b065172f40a2a5c251f46303fc4d72c9653a..fae2c89900db222f7319b5675ef4b470beca251b 100644
--- a/src/main/java/net/minecraft/world/entity/monster/Zombie.java
+++ b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
@@ -451,12 +451,16 @@ public class Zombie extends Monster {
public boolean killedEntity(ServerLevel world, LivingEntity other) {
boolean flag = super.killedEntity(world, other);
- if ((world.getDifficulty() == Difficulty.NORMAL || world.getDifficulty() == Difficulty.HARD) && other instanceof Villager) {
- Villager entityvillager = (Villager) other;
-
- if (world.getDifficulty() != Difficulty.HARD && this.random.nextBoolean()) {
+ // Paper start
+ if (this.level().paperConfig().entities.behavior.zombieVillagerInfectionChance != 0.0 && (this.level().paperConfig().entities.behavior.zombieVillagerInfectionChance != -1.0 || world.getDifficulty() == Difficulty.NORMAL || world.getDifficulty() == Difficulty.HARD) && other instanceof Villager) {
+ if (this.level().paperConfig().entities.behavior.zombieVillagerInfectionChance == -1.0 && world.getDifficulty() != Difficulty.HARD && this.random.nextBoolean()) {
return flag;
}
+ if (this.level().paperConfig().entities.behavior.zombieVillagerInfectionChance != -1.0 && (this.random.nextDouble() * 100.0) > this.level().paperConfig().entities.behavior.zombieVillagerInfectionChance) {
+ return flag;
+ } // Paper end
+
+ Villager entityvillager = (Villager) other;
// CraftBukkit start
flag = Zombie.zombifyVillager(world, entityvillager, this.blockPosition(), this.isSilent(), CreatureSpawnEvent.SpawnReason.INFECTION) == null;
}