Paper/Spigot-Server-Patches/0232-Fire-EntityShootBowEvent-for-Illusioner.patch
Aikar 36f34f01c0
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
da9ef3c5 #496: Add methods to get/set ItemStacks in EquipmentSlots
3abebc9f #492: Let Tameable extend Animals rather than Entity
941111a0 #495: Expose ItemStack and hand used in PlayerShearEntityEvent
4fe19cae #494: InventoryView - Add missing Brewing FUEL_TIME

CraftBukkit Changes:
933e9094 #664: Add methods to get/set ItemStacks in EquipmentSlots
18722312 #662: Expose ItemStack and hand used in PlayerShearEntityEvent
2020-05-06 06:05:22 -04:00

31 lines
1.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 18 Jun 2018 22:19:36 -0400
Subject: [PATCH] Fire EntityShootBowEvent for Illusioner
diff --git a/src/main/java/net/minecraft/server/EntityIllagerIllusioner.java b/src/main/java/net/minecraft/server/EntityIllagerIllusioner.java
index 2ea0583a3e9f2f13d84673cc412a3f4c9bfaf6f7..81b7cd06f2e1f1f2ce75ba84d47cc18723c2bfb6 100644
--- a/src/main/java/net/minecraft/server/EntityIllagerIllusioner.java
+++ b/src/main/java/net/minecraft/server/EntityIllagerIllusioner.java
@@ -138,8 +138,18 @@ public class EntityIllagerIllusioner extends EntityIllagerWizard implements IRan
double d3 = (double) MathHelper.sqrt(d0 * d0 + d2 * d2);
entityarrow.shoot(d0, d1 + d3 * 0.20000000298023224D, d2, 1.6F, (float) (14 - this.world.getDifficulty().a() * 4));
+ // Paper start
+ org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(this, this.getItemInMainHand(), this.getItemInOffHand(), entityarrow,0.8F);
+ if (event.isCancelled()) {
+ event.getProjectile().remove();
+ return;
+ }
+
+ if (event.getProjectile() == entityarrow.getBukkitEntity()) {
+ this.world.addEntity(entityarrow);
+ }
this.a(SoundEffects.ENTITY_SKELETON_SHOOT, 1.0F, 1.0F / (this.getRandom().nextFloat() * 0.4F + 0.8F));
- this.world.addEntity(entityarrow);
+ // Paper end
}
class a extends EntityIllagerWizard.c {